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Stinger

Stinger

You become a master of thrown weapons with the light or inesse properties. You gain the following bene its when you use such a weapon:

  • You have advantage on Dexterity (Sleight of Hand) and Charisma (Deception) checks made to conceal these weapons on your person.
  • Using the Attack action, you can make a special ranged attack to bombard your target with an array of thrown weapons. You can draw up to four of these weapons and make an attack roll against a target within range at a -2 penalty for each weapon beyond the irst. On a hit, the target takes damage from each weapon thrown as a single strike, adding your ability modi ier to the damage only once. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
  • You can attempt a trick shot to pin a creature to a wall or to the loor. When you make an attack with these weapons and hit, you can forgo all damage to reduce the target's speed to 0. If you bombard the target with four weapons and forgo all damage, the target is instead restrained. In either case, the target is stuck until it or a creature within 5 feet uses an action to free it.

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