Tremorsensitive
Tremorsensitive
Prerequisites: Earth bender, 2 ki points
Your understanding of earth as an element and extension of yourself links you to your sorroundings, granting you the following benefits:
Tremorsense
A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within range. If no straight path exists through the ground from the creature to those that it’s sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for a creature with tremorsense to detect them. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.Remove these ads. Join the Worldbuilders Guild
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