Ykumo
Character Sheet
Ykumo
2 Level (350/900 XP for level-up) Hidden Background Human (Variant) Race / Species / Heritage Chaotic Good AlignmentLevel 2
Hit Dice: 2/2
1d6+2 Class 1
13
8
14
13
10
18
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
Ki Points
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
-1 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+6 | Charisma |
-1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+1 | Athletics | STR | |
+4 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+6 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+6 | Persuasion | CHA | |
+1 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Fire Bolt | +3 | STR | 1d6+1 | ||
Special, range 20/60 | |||||
Quarterstaff | +3 | STR | 1d6+1 | ||
Versatile (1d8) | |||||
Kunai | +1 | DEX | 1d4-1 | ||
Finesse, thrown (range 20/60) |
Spell Sniper
Prerequisites: The ability to cast at least one spell You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
- When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
- Your ranged spell attacks ignore half cover and three-quarters cover.
- You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Feat: Cold Blooded
Cold Blooded
Prerequisites: Firelacer, Charisma 13 or higher
You channel the opposing forces within you, creating lightning, the cold fire. You gain the following benefits:
Features & Traits
- 2 kunai
- a Quarterstaff
- A musical instrument of your choice
- a set of dark clothes
- a cloak
- a book to read
- a set of playing cards
- Explorer's Pack:
- a Backpack
- a Bedroll
- a Mess kit
- a Tinderbox
- 10 torches
- 10 days of Rations
- a Waterskin
- 50 feet of Hempen rope
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Forms & Spells
Cantrips
Shocking Grasp
Shocking Grasp
0-level (Cantrip) Evocation
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
Incarnate: The Last of the Lacers
Elemental Bolt
0-level (Cantrip) Transmutation
Incarnate: The Last of the Lacers
Basic Fire Bending
0-level (Cantrip) Transmutation
1st Level Bending Forms
Blazing MissileIncarnate: The Last of the Lacers
Blazing Missile
1-level Transmutation
Incarnate: The Last of the Lacers
Flametongue Arrow
1-level Transmutation
Incarnate: The Last of the Lacers
Shield of Flame
1-level Transmutation
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