Qillqana Isku (Kill-can-naa Ees-koo)
by hughpierre
Qillqana - Isku (a.k.a. The Savage)
Physical Description
Body Features
Though she never married, Qillqana possessed a slender womanly body considered ideal in birthing her eventual sons.
Facial Features
Qillqana possessed a plump exoticness in the eyes of those around her: sideburns that sometimes cover her ears, a non-prominent nose, babyish cheeks and pink lips.
Apparel & Accessories
In the Forest
Qillqana was found laundering the skirt/loincloth and fading pink top bindings she wore in a shallow creek.In the Sun Court
When she entered the court, she was gifted accessories of turquoise earrings and bracelets.Mental characteristics
Sexuality
Seductiveness
A noticeably hourglass figure and heavy breasts that turned the male gaze whenever she entered the room. She was capable of adopting a sultry whenever she wished. And never seemed to mind being the object of obvious lust; even finding amusement in distracting the messengers meeting with her mistress.Whenever she makes a CHA check when interacting with the opposite gender, it gains a +4 bonus if the proficiency bonus is applied to the check.
Employment
Aid to the Blue Princess
When Qillqana was 18, and only understanding the basics of her language, she was given to the 14 year old Princess Qhusi as a female companion. It was the only proper job she had in her life. Qillqana knew of the princess's ambitions and was completely supportive of her. Strangely, acting as such a female role model who ironed out her less than useful personality traits. She acted as Qhusi's unofficial secretary in personal matters. At times, Qillqana seems to be the only one able to read the princess' mood. Without prompting, and on Qillqana's own behest, she would:Failures & Embarrassments
Thievery
Qillqana once confessed that the reason she ran away from her tribe was to escape punishment for stealing.Task | Skill (Key Ability) | Opposing Skill (Key Ability) |
---|---|---|
Lie | Bluff (CHA) | Sense Motive (WIS) |
False Indentity | Disguise (CHA) | Spot (WIS) |
Fake Item | Forgery (INT) | Forgery (INT) |
Conceal | Hide (DEX) | Spot (WIS) |
Make a Bully Back Down | Intimidate (CHA) | Intimidate against target’s level check |
Sneak | Move Silently (DEX) | Listen (WIS) |
Steal a Pouch | Sleight of Hand (DEX) | Spot (WIS) |
Secure a Prisoner | Use Rope (DEX) | Escape Artist (DEX) |
Mental Trauma
Wild Child
According to Qillqana; after being found scantily clad in the forest, she was taken to the loggers' base camp. They eventually decided to sell her as a 'beautiful savage' through a chain of important men in Tawantinsuyu's many peaks and valleys before reaching the final peak and being considered for the House of Women.DC | Slip Grapple |
---|---|
10 | Escape pin and grapple |
5 | Escape grapple |
0 | Stay grappled |
-1 | Remain grappled |
Intellectual Characteristics
Adventurous
Qillqana is clever, sneaky and prefers to do things without any set plan in mind. She would be trusted with special assignments on the side by the princess during diplomatic missions abroad.When making a DEX saving throw to take only half damage, she instead takes no damage if it succeeds and only half damage if it fails.
Personality Characteristics
Motivation
Personal Stability
Qillqana, having escaped from her tribe at age 12, deeply desired a comfortable life.Hygiene
Qillqana, even when on the run, took pains to keep herself clean while alone in the forest to avoid potential diseases. This included Chewing on sticks to clean her teeth Regularly checking her skin for ticks and removing them Burying her wastes Rubbing tree oil to repel insects
Social
Contacts & Relations
Blue Court
Qillqana was the only one of Qhusi's companions who did not know her since childhood. They would frequently make snarky remarks towards one another that would normally be inappropriate for an Innoit princess. But that Qillqana would freely bite at anyone on Qhusi's behalf.While she was thankful of her presence, princess Qhusi had occasionally displayed some raw attitude towards her. Perhaps seeing her form as mockingly curvaceous in comparison to the princess's sharper features.
Religious Views
Sun Worship
At least one of the savage tribes can be confirmed to venerate the sun. Qillqana has regaled tales of lizard dances to the beat of the drum, sacred sites forbidden for occupancy and chants that summon fire to anyone curious to ask. However, none of her claims could ever be verified by explorers.Is it so inconceivable she simply made up stories to entertain the princess and her friends.
Honorary & Occupational Titles
Circumstances of Death
Died in her Sleep
Birthplace
Place of Death
Sun Palace
Children
Sex
Heterosexual
Gender
Female
Presentation
Feminine
Eyes
Almond Brown
Hair
Long, Straight, Black
Skin Tone/Pigmentation
Brown
Aligned Organization
Across one 30 day cycle, the PC must succeed on 3 INT checks before failing on the third to gain 1 level of proficiency in the targeted language.
Basic Proficiency: After a DC 12 INT check, they can understand snippets of that particular language.
Half Proficiency: After a DC 14 INT check, they can read enough to get the general gist and follow rudimentary conversation.
Full Proficiency: After a DC 16 INT check, they have officially learned the language.
If a PC fails on a check for a month, the DC is reduced by 2 for the next attempt.
Checks are made with:
- disadvantage if they have no external source to learn from
- a straight roll if they have some aid to self-instruction
- advantage if the PC taught by an NPC proficient with the language or teaching method
Character Prototype
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
HP: 27 ( 12d6 )
Speed: 30 ft.
Saving Throws: DEX +8, CHA +7
Skills: Acrobatics +8, History +5, Insight +4, Performance +7, Stealth +12
Proficiency Bonus: +4
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