This section will organize the techniques and skills in order of ki cost and will have each technique define default values for the skills that fall under it. Many skills will change values or effects but are derivitave of the default technique.
Attack Skills
Elementalists have a special group of techniques and skills that focus on quick, potent attacks, that cost little to none of their life force. When you use an attack skill, it costs you no ki, and counts as an attack.
Empowered Strike
Transmition Attack Technique
Infusing your weapon with elemental power, you strike, doing extra damage to your target. The additional damage is equal to one Channeling Die.
Name & Element |
Damage |
Damage Type |
AOE |
CC |
Healing |
Temp HP |
AC Bonus |
Cinder Strike - Fire |
Channeling Die |
Fire |
5' |
- |
- |
- |
- |
Siphon Blade - Water |
Channeling Die |
Cold |
- |
- |
1/2 of damage to self |
- |
- |
Lightning Slash - Air |
Channeling Die |
Lightning |
- |
Chance to stun for 1 round, strength saving throw |
- |
- |
- |
Shield Bash - Earth |
Channeling Die |
Bludgeoning |
- |
- |
- |
- |
+1 non-stacking, 1 round |
Scalding Splash - Fire/Water |
Channeling Die |
Fire |
- |
- |
1/2 of damage to self and allies within 5' if the target attacks |
- |
- |
Abyss Flood - Water/Earth |
Channeling Die |
Cold |
- |
Chance to fall prone, dexterity saving throw. Causes the earth to cave in under them. |
- |
1/2 of Channeling Die |
- |
Dust Devil - Air/Earth |
Channeling Die |
Piercing |
- |
Chance to blind for one turn |
- |
- |
- |
Plasma Strike - Fire/Air |
Channeling Die |
Radiant + Chance for fire on next round, dexterity saving throw |
None, has 10' reach |
- |
- |
- |
- |
Hailstrike - Water/Air |
Channeling Die |
Piercing |
5' |
All enemies within 5' have a chance of falling prone, strength saving throw |
- |
- |
- |
Obsidian Spike - Fire/Earth |
Channeling Die |
Fire |
- |
- |
- |
Channeling Die |
- |
Comments