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Grog

Grog

Grog spent most of his life on a pirate ship full of many different races, Grog was enjoying his life as a pirate, he enjoyed raiding other ships and taking all the shiny things he could find. while stopped at a port town one night, the whole crew was enjoying themselves at the bar including Grog. Grog doesn't remember much of that night, but he does remember waking up only to find out his crew "accidentally" left him at the port town. While wandering around looking for his crew the townspeople seemed a little scared of Grog; but it's ok because Grog knows if he hurts the townspeople he won't be allowed to drink at the bar. While looking around at the dock, Grog saw a pretty seagull (Parrot) locked in a cage, but this wasn't just any seagull, this was a magic seagull because it was very colorful, and it could talk. The magic seagull kept saying "Help me", "Get me outta here", and other similar phrases. Grog knew he had to save the magic seagull. After rescuing the magic seagull Grog fled the town with his new friend. Grog named the magic seagull "Gull" and surprising his new friend seemed to take a liking to him. Grog, now joined by Gull, set out in search of his crew so he could be reunited with his friends once again. And so, began the adventure of Grog and Gull.
Species
Orc
Children

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Grog

Barbarian 4 Class & Level
Pirate Background
Orc Race
Chaotic Neutral Alignment

Strength 18
+4
Dexterity 14
+2
constitution 16
+3
intelligence 6
-2
wisdom 8
-1
charisma 12
+1
Total Hit Dice 4
Hit Die 1d12+3
2 proficiency bonus
11 Passive perception
6 Strength
2 Dexterity
5 Constitution
-2 Intelligence
-1 Wisdom
1 Charisma
saving throws
2 Acrobatics
1 Animal Handling
-2 Arcana
6 Athletics
1 Deception
-2 History
-1 Insight
3 Intimidation
-2 Investigation
-1 Medicine
-2 Nature
1 Perception
1 Performance
1 Persuasion
-2 Religion
2 Sleight of Hands
2 Stealth
1 Survival
skills
15
AC
45
Hit Points
2
Initiative
30 ft
Speed
Languages:

  • Common

  • Orc



Skills:

  • Animal Handling

  • Athletics

  • Intimidation

  • Perception

  • Survival



Saves:

  • Strength

  • Constitution



Proficiencies:

  • Light Armor

  • Medium Armor

  • Shields

  • Simple Weapons

  • Martial Weapons



Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws
Racial Features


Darkvision
Aggressive
Powerful Build



Background Features


Bad Reputation



Class Features


Rage
Unarmored Defense
Reckless Attack
Danger Sense
Frenzy

Features & Traits

Comments

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