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Paladin


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Paladin


Hit Points

Hit Dice: d10 per Paladin level
Hit Points at first Level: 10
Hit Points at Higher Levels: 6

Proficiences

Armor: Light, Medium, Heavy, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Class Features

Divine Sense


As an action, you can open your awareness. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated.

You can use this feature a number of times equal to 1 + CHA modifier. Regain expended uses on long rest.  

Lay on Hands


You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level * 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature.  

Fighting Style

 

Divine Smite

 

Divine Health

 

Sacred Oath

 

Ability Score Improvement

 

Extra Attack

 

Aura of Protection

 

Aura of Courage

 

Improved Divine Smite

 

Cleansing Touch


 

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