Paladin
Hit Points
Hit Dice: d10 per Paladin level
Hit Points at first Level: 10
Hit Points at Higher Levels: 6
Proficiences
Armor: Light, Medium, Heavy, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Class Features
Divine Sense
As an action, you can open your awareness. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated.
You can use this feature a number of times equal to 1 + CHA modifier. Regain expended uses on long rest.
Lay on Hands
You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level * 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature.
Fighting Style
Divine Smite
Divine Health
Sacred Oath
Ability Score Improvement
Extra Attack
Aura of Protection
Aura of Courage
Improved Divine Smite
Cleansing Touch
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