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Svirfneblin

A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.

RPG Datasheet

Gnome Traits


Your gnome character has certain characteristics in common with all other gnomes.
  Ability Score Increase
Your Intelligence score increases by 2.
  Age
Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
  Alignment
Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
  Size
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
  Speed
Your base walking speed is 25 feet.
  Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  Gnome Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  Languages
You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.


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Original URL: https://www.dndbeyond.com/characters/races/gnome


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