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Chronosis | Хроноз

Wave your mind goodbye each time you attempt travelling through Time...

Chonosis is the most terrifying of conditions that can affect a Traveler. It hinders memory and dampens awareness. In terminal conditions it puts a Travelers mind somewhere out of time. It's regarded not as a disease but as a curse, a punishment for the most cunning but egotistical and vile of those who roam through Time. The Navigators are the most affected by Chronosis, and they think that it starts with a conflict between the brain's limits and the effects of the Stream that force a huge arrays of information upon it, resulting in the disease progressing each time one Travels.

Transmission & Vectors

Chronosis is a mental condition that is caused by external influence. It works a lot like allergies: it accumulates and progresses because of time travel. It can't be transmited to others. This is, probably, the only good thing you're going to read about it.

Causes

There are two theories about the causes of Chronosis. One is scientific, one is, well... Fringe. None of the theories can be proven. Yet.   The scientific ones refers to the Time Traveler's brain as the target of Chronosis. It overloads in the Time Stream and gets damaged. This damage can't be registered by medical devices. The Navigators suffer way more because they can actually see the Time Stream. And it's not a feature of sight: what does this current look like, the environment itself, is being directly broadcasted to the Navigator's mind. It strains the brain which might be the cause of Chronosis.   The urban legend refers to The Dreaded Time as she uses Chronosis to smite those who she couldn't punish with her usual means. The punisment comes because the victim of this condition has violated the Rules of Causality.

Symptoms

The first symptoms of Chronosis feel like normal things, and they concern memory. It usually starts as the episodes of forgetting the reason the patient walked into a room become increasingly regular. Additionally, the victim starts getting migraines and their eyes start hurting.

Treatment

Chronosis isn't treatable by any modern means. It can only be delayed by the means of prevention, and those also don't seem to be effective enough. There is a theory that priests and mages with access to at least seven stages of magical power are able to heal this condition, but nobody from the XXIth century ever got that far in their Travels.

Prognosis

Chronosis develops into three more stages:  

Backmonitions

These reverse premonitions mean that the victim of Chronosis starts living inside their memory more than in current reality. The events that they have already lived through are as livid and real in their memory as current reality. Some might think of it as a good thing: one only needs to remember something good that happened to them and they'd relive it in an instance, as if they still were there, as if it's still happening. But backmonitions are just a harbringer of horrific things to come.  

Delay in awareness

  The victim of Cronosis oneself can't spot the exact time the next stage starts. Their loved ones and the closest to the patient do notice it. The victim starts react to events with a slight delay. At first it again seems like something that happens to anyone. Sometimes we do hear something, our brains register it, but we do not respond at once, finishing up the task we're currently trying to perform, and only then we answer or react. Unfortunately, in the case of Chronosis, with time the delay starts being way longer: a minute, an hour, a day, sometimes even a week. The further the condition progresses, the longer the delay becomes.   Chronosis can develop further, which is described in the next passage.

Sequela

In time the patient becomes unresponsive, though sometimes they mumble something incomprehensive. In some cases they mention some kind of a white tower, and this reads really strange since each and every one Chronosis victim do it at some point. Because of this, there is an urban myth that's used to scare newblies in Time Travel: after the illness runs its course, the victim is destined to become a ghost aimlessly roaming Time's white space, where she lives.

Affected Groups

According to the statistics, the Navigators succumb to Chronosis ten times more often than their passangers. Direct contact with the Time Stream is likely to be the cause for that.

Prevention

To avoid Chronosis one is recommended to avoid Time Travel at all. Travelers usually heed this advice: those who have started to notice first symptoms usually stop Travelling at all since the condition progresses because of Sending Stones usage. Those who can't give up Time Travel still try to halt the development of Chronosis by resting for a week after contacting the Time Stream, and never, under any circumstances, using the Stones twice in a row.
Type
Mental
Origin
Divine
Cycle
Chronic, Acquired
Rarity
Rare

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Cover image: by Gerd Altmann, Pixabay.com

Comments

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Dec 6, 2020 08:52 by Lyraine Alei

I love how you have the side-by-side columns in this article (haven't explored more of your world just yet) of the two languages you or your group use. It's a really clean and readable layout, and I think I can help with your "floating down" headers - usually, it's from having an extra "enter"/ empty line/hard return between the /col and col BBCode codes (brackets removed to avoid having them do stuff on a page that isn't mine to break BBCode on.)

I love the concept of a condition caused by time travel. Usually, I've seen people doing things with the Butterfly Effect, of how the travel impacted other people; It has been fun to see the traveler's effect of time travel. I admit if I could travel through time and then was told to stop to save my life, that would be a hard choice to make.

Lyraine, Consumer of Lore, She/Her, primary project: Corive
Dec 6, 2020 10:56 by Andrew Belenkiy aka Teyvill Dost

Yep, I usually get back to an article and remove those empty lines, but not right away. Another problem, though, is the fact that Russian takes up WAY more space ;)   Having to stop time traveling after you've done it multiple times is indeed a hard choice. An inner conflict, one I hope to explore with my players in the future ;)   Thank you for your comment! ;)   And woah, you're an Eternal Grandmaster now! Congrats! :)

Dec 6, 2020 18:22 by Lyraine Alei

Hahah, yeah, I can see how Russian does take up more space, and I bet this inner conflict will be a delight for your players to explore.

Lyraine, Consumer of Lore, She/Her, primary project: Corive
Dec 6, 2020 22:41

Thanks for the English, and I like what I read!

Dec 7, 2020 06:44 by Andrew Belenkiy aka Teyvill Dost

Well, English is the common language in the setting, since most stories in it are planned to follow our contemporaries traveling in time, it's only logical) I actually write half of the articles in English, first, and then translate it into Russian.   Also, Cyrillic alphabet doesn't count towards word count:)

Dec 13, 2020 21:59 by Rafael Martin

The idea of timr travellers getting sick and seemingly getting detached from their own time line is really really cool! I also really like the language layout!

Dec 13, 2020 23:01 by Andrew Belenkiy aka Teyvill Dost

Thanks! Trying to go for both audiences, the international one and my local one I'm used to work with. Hope it works out :)

Dec 22, 2020 13:49 by Rashkavar

Interesting idea. I quite like the idea of having time travel have an alarming effect on the time travellers themselves, rather than the typical trope of unintended consequences changing the world around them.

Dec 22, 2020 20:39 by Andrew Belenkiy aka Teyvill Dost

Yeah, and I think that having time actually resist these changes, fight against them, in addition to the risk of contracting Chronosis, have blended well in this setting ;) Thanks for your kind words!

Dec 28, 2020 13:13

Наконец-то, я могу поздравить Тейвила и всех кто его поддерживал всё это время с первыми 20 Лайками под статьёй. Ура, граждане!

Dec 29, 2020 08:50 by Andrew Belenkiy aka Teyvill Dost

Троекратное ура! Ура! Ура!

Dec 29, 2020 00:52 by Diane Morrison

This is a clever and interesting condition. I like natural consequences of magical activities. I think that's good worldbuilding. And the CSS is absolutely stunning, too.

Author of the Wyrd West Chronicles and the Toy Soldier Saga. Mother of Bunnies, Eater of Pickles, Friend of Nerds, First of her Name.
Dec 29, 2020 08:51 by Andrew Belenkiy aka Teyvill Dost

Thank you for the high praise ;) CSS is rather minimalist: using columns for bilingual text means I shouldn't clutter up the page with additional stuff, or it would just look clunky. Glad you liked it! ;)