Deities of the Andeamer
Mazarath
Mazarath is the mother of the andeamer. She is the Empress of the divine realm in which the thïsenyär and athehlï inhabit. Like, Ënokh and many of her vassals, Mazarath is an ätherä. Mazarath is said to reside in Ursanistyn, her own realm inhabited by her athehlï and physical home of the thïsenyär.Ënokh
The Father Ënokh is the true creator of the andeamer. He exists outside Mazarath’s realm of Ursanistyn and is the physical planet the andeamer live on. The andeamer revere him through a respect for the natural world. They do separate themselves from the natural world in a way humans do such as living in cities and urban places. However, the andeamer appear to follow a set of unspoken rules regarding the natural world. For example, there is seldom waste. When hunted, all parts of animals are used and rarely discarded. Recycling of damaged goods and things has become somewhat of an art-form to test how creative and imaginative one can get when reusing items.Mïzärn
The mystical son. He was the seventh thïsenyär created by Marëkhs. His sphere is all the andeamer may never know or understand. Mïzärn is attributed to prophecy and magic. He is the wisest of the thïsenyär given he renounced his divinity as he foresaw how his sphere could be used to bring great destruction.Dïbe
The lady of law and governance. She is fairness, justice, and equality within society and the houses of the andeamer. She instructed the andeamer to follow her words as law so they would never descend into the chaos of the Void.Mälgraz
The steward of the universe. He is the meticulous mathematician and the quietest of the thïsenyär, perhaps due to his constant work of keeping the forces of nature in motion. He is why the planets turn and the sun shines bright. He is seen in the sacred numbers and patterns that the andeamer observe.Fesäd
The lady of swords and shields. Fesäd’s and Dïbe’s spheres overlap, however Fesäd’s sphere concerns that of sanctioned war and grievances. She and Dïbe created the rules of war so the andeamer never return to the will of the void. She is the resolution to disputes of kingdoms and commoner’s like.Märaak
The gardener of Ënokh. Märaak is the emerald fields of Vindyarr Khrïn and the life in the depths of sea. Where Mälgraz sphere is conceptual, Märaak’s sphere is tangible. He is the beauty of the life that inhabits Ënokh as well as the sentinel that guards it.Alkhäd
The harvester and sower. The guide of the mist in the dawn and dusk of life. Alkhäd oversees the death rites and rituals of the andeamer. He seen in the consuming fire all but the High Priestesses of Mazarath are fed to. He leaves behind the ashes of the purified andeamer so the Void will not corrupt their physical bodies.Älëas
The lover. Älëas is the juvenile glee of first romance and the bond between family. The passion between an artist’s brush and canvas, the poet’s words and pen. Älëas sees that every andeamer is never alone in life. To the andeamer he is the pleasures of life in whatever form it comes.Marëkhs
The Void-God. Neither thïsenyär, ätherä, or säthespïra, the Void-God is shadows of night, the faint whispers in the dark, and the knife hidden behind a smile. He represents duality as the Void-God, redemption as Marëkhs, and secrecy as Mariax Stygal, but is a singular deity. The Void-God is an enigma to the andeamer, but they respect his sphere and its importance in what it teaches them.Akhemaaz
The King of the Abyssal Plane and ruler of the Voids. Akhemaaz is ätherä just like Mazarath. He is driven by hate and the desire to dominate. He seeks to twist all life into what he desires, but his goals appear to be solely tied to his hatred of Mazarath.Lërseventh
As mentioned prior, there are sub-groupings of the supernatural beings prevalent throughout the culture of the andeamer. They are within the category of lërseventh and further classified as ätherä, sädthäsan, athehlï and ever further depending on the specifics of the creature.
Sädthäsan
Beings aligned with and from the Void are sädthäsan. Ruling the sädthäsan is Akhemaaz. The widely known beings of the sädthäsan are säthespïra, the greater voids. There are nine known greater voids, each with a particular fixation and then the tribunal of säthihl din’Drälothath, the three-headed beast. Each of these greater voids command their army of säthilulath, lesser voids within their own realm of existence.
Säthespïra
Cassëel Avakh is indulgence, hedonism, and laziness. This void cares not for anything else except what pleases him. He is ignorance, apathy, and unwillingness to grow and learn. He is the easy way out, avoidance, and a slow growing sickness often used to scare children into doing the things they must, but do not want to. His realm is said to be a cesspool, an allegory for what laziness brings.
Mefëstofelëz Felasaar is the engineer of the void. He is the propagator of the lesser voids. While he does not seem inherently dangerous, all this void does is consume. Mephistopheles Phelesar consumes all in order to create the realms of the void and its inhabitants.
Lussihfeless Lesihfurgahs is reference a handful of times in the Dirrag. Supposedly he is the favorite son of Akhemaaz. He is unbridled destruction. The one who wishes to destroy all so he may not exist. Akhemaaz created him as the herald of Armageddon. His purpose is to destroy the universe.
Athehlï and Ätherä
The vassals of Mazarath and the thïsenyär are ätherä, but not all ätherä are athehlï. The athehlï vary between their devoted deity and reflect that deity’s temperament and sphere. For example, athehlï of Märaak will be more free-spirited than those of Dïbe. The athehlï are facets of their deity’s wisdom, knowledge, advice, and will. According to lore, small groups will inhabit their deity’s earthly temples, shrines, and places of importance. The athehlï of Mazarath are a unique example of vassal as it is the High Priestesses of Mazarath that are her athehlï on Ënokh. However, they are not the only athehlï of Mazarath.
There are numerous athehlï, some named, but most are not. One of the better know athehlï is Vasihstha. The story of Mïzärn of Vasihstha is a tragic love story doomed by Hismäl Hamarëel. Vasihstha was a mortal andeamer woman and high priestess devoted to Mïzärn whom he came to love. He bestowed her the rank of athehlï, gifting her abilities of his own sphere. All was well until Hismäl Hamarëel found out and slew Vasihstha. Mälgraz sympathized with his brother so greatly he disrupted his very sphere to reincarnate her so they may be together again. However, none would know who she would be in her next life as to protect her from Hismäl Hamarëel. Mïzärn was so deeply distraught and spent centuries looking for his love. This was said to be the final blow for Mïzärn, and he renounced his divinity and became the more elusive thïsenyär. Some speculate he did this because he found Vasihstha and wished to live on with her free from fear of separation again. Not every high priest or priestess is elevated to that of the athehlï. It is the will of that thïsenyär, otherwise a lesser rank is the familiar one of sainthood.
Ätherä vary in temperament. Some are helpful, curious, and inquisitive while other are mischievous and even downright dangerous. They permeate throughout Ënokh from city-settings to the vast wilderness. Those found closer to andeamer populations tend be the amicable kind. These ätherä may be drawn to certain things or places, anything such as gardens to theatres. When you see an ätherä you will know. Their appearance varies and typically takes on characteristics of what they are drawn to. Those drawn to artistic places such as theatres and galleries may look the most bizarre that you would find in city-settings. Those found in the sprawling gardens of the Valgaaren do well to blend into their environment and take on peculiar moving forms of flowers, bushes, and even trees. The ätherä can seldom interact physically in the world. This ability is very rare, but that does not make ätherä harmless since their innate abilities are like that of the veherrihs. It is best to approach them like wildlife, that is with caution. Most ätherä, especially the more intelligent kind, can communicate, but this trait is not universal. Those found in the wilderness are the ones to be the most cautious of, yet there are workarounds when dealing with them. Some will take offerings or exchanges and leave you be; many tales tell of ätherä that wish to have something, but cannot retrieve since they are unable to interact with the physical world. The ätherä with an affinity for geologic structures and things like gems, minerals, and various kinds of rocks and thus these things will be gladly accepted by them. The same can be said for those that value foliage. These types of ätherä are known to have collections of their offerings and it is common sense to not disturb their collections.
Others are not so easily persuaded and require protection of the thïsenyär or athehlï to nullify. Some types of veherrihs can communicate with ätherä easily while others have abilities to combat ätherä in a way that non-veherrihs can’t. The magic of veherrihs generally can interact with ätherä. Temples often sell their own charms and things that can be used to protect against ätherä.
- Mariax Stygal
- Hismael Hamariel
- Suluth Styrr
- Surgat Zagam
- Lucifeles Lesifurgas
- Mephistopheles Phelesar
- Cassiel Avak
- Vegar Arniel
- Valac Vetis
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