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The Valgaartiran Mirkh

The Valgaartiran boasts the largest and most powerful military in Enokh. Smaller kingdoms both fear and respect the Valgaartiran for this, however the Valgaartiran seldom intervenes outside their own affairs. Their standing military is made up of the velaatha (capital-shield) and mahyaas (blocking-hand) bodies. From those two bodies they are split even further into specialized regimes and groups. The velaatha is the primary body, it is the Valgaartiran military. The mahyaas is the militaries from kingdoms or city states the Valgaartiran has either absorbed or have been pledged to assist the Valgaartiran.
  • Sessïn - Platoon: Platoons are made up of 20 mirkhü, soldiers, and led by the mirkhülen, a captain. The seven platoons in a fätlässe are named after the andeamer’s gods, Älëas, Mïzaïrn, Dïbe, etc…, Mirkhülen receive orders from their mirkhesen.
  • Fätlässe - Legion: Legions are made up of seven sessïn. They are led by a mirkhanen who is allotted eight legions. Beneath the mirkhanen are three mirkhesenath. Each fätlässe has its own name and often chooses a new one when its mirkhanen has been retired or succeeded. It mimics the tradition of House name changes upon the death of the last clan-house member.
    • The names of the fätlässe may be anything ranging from a weapon of legends such as Rit’Vïdaale, Dïbe’s spear-sword, an animal of Enokh like the Mihthvyaal, and even saints as there are plenty of saints’ names to use.
  • The Vihdesteya - Champion: The Vihdesteya leads the velaatha and mahyaas. This leader only answers to the people of the Valgaartiran and Mërakh din’Üsarr. The Vihdesteya seeks approval with the Mërakh din’Üsarr to carry out plans in preservation and favor of the Valgaartiran but confers with the mirkhanen to carry out those plans in a way that is logistical effecient.
Any citizen can join the mirkh regardless of status, House, or sex. Moving up through ranks is typically rewarded through time served or through some feat. Reaching the rank of a mirkhanen means one has served for more 200 years. However there are usually only 13 mirkhanen at a time; this is not a strict rule but is a matter of numbers. If there is an overflow of soldiers and then a new one may be appointed complete with their own budding legion. Some legions are specialized; they may be front-line heavy-men or dedicated to espionage. One legion is dedicated as the Valgaartiran guard with two of its sessïnen in the esteemed position of Valgaaren guards.   The Vihdesteya is the champion of the Valgaartiran. They are chosen by the mirkhanen. The Vihdesteya rules the battlefield and makes the difficult decisions. In times of war, the Vihdesteya is the representative of the mirkh and the cause of war, in accordance to laws of Fesäd:  
  I. These representatives are to be willing participants, aware they must fight until one has died by their opponent.   II. The first to volunteer must always be the leader of the nation.   III. If more than one andeamer volunteer to be a representative, a vote may be held to determine which will represent the nations   IV. The House of the deceased opponent cannot pursue grievances against the living opponent or their House.   V. The nation of the deceased representative may issue another challenge.   VI. In the instance of a secondary challenge and all subsequent challenges a new representative will represent the challenged nation.   VII. No andeamer may be a representative in a single war more than once.   VIII. No more than seven challenges may be issued for the same war.   IX. The living representative’s nation is the victor of the duel and therefore whatever conflict arose between nations.   X. The deceased representative’s army must then yield to the successors.   XI. Should the andeamer of the deceased opponent challenge seven times and fail seven times and that these andeamer unanimously agree their cause worthy of mass-bloodshed they may draw their blades and battle until one nation emerges victorious.
Type
Military Order

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