Burned
After three turns of the burning condition, a creature must
make a Constitution saving throw, where the DC is 10 + the
total fire damage taken from the burning condition.
While burned, a creature has disadvantage on Strength,
Dexterity, and Constitution saving throws and ability checks.
They can only move up to half their speed when taking the
Move action.
Treating a burn requires three successful DC 10 Wisdom (Medicine) checks. These successes do not need to be consecutive. Only one Wisdom (Medicine) check can be attempted per day for burns.
A lesser restoration or similar spell will heal a burn.
Treating a burn requires three successful DC 10 Wisdom (Medicine) checks. These successes do not need to be consecutive. Only one Wisdom (Medicine) check can be attempted per day for burns.
A lesser restoration or similar spell will heal a burn.
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