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Burned

After three turns of the burning condition, a creature must make a Constitution saving throw, where the DC is 10 + the total fire damage taken from the burning condition. While burned, a creature has disadvantage on Strength, Dexterity, and Constitution saving throws and ability checks. They can only move up to half their speed when taking the Move action.
  Treating a burn requires three successful DC 10 Wisdom (Medicine) checks. These successes do not need to be consecutive. Only one Wisdom (Medicine) check can be attempted per day for burns.
  A lesser restoration or similar spell will heal a burn.

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