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Burning

A burning creature takes fire damage at the start of each of its turns. The amount of damage is shown in the triggering effect in parentheses.
  The creature sheds bright light in a 10-foot per damage die radius and dim light for twice that..
  The condition ends if the creature or another creature within 5 feet of it uses an action to put out the flames, or some other effect douses it, such as being doused with water.
  Notes:
    • If a creature is subjected to burning from multiple sources, only the highest source of damage applies; they aren’t added together. For example, a creature subjected to burning (1d6) and burning (2d6) takes 2d6 fire damage at the start of each of its turns.
    • Spells and other magical effects that can cure disease or poison can also end the burning condition.
    • Creatures with immunity to fire damage also have immunity to the burning condition.

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