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Citadel Felbarr

Among the eldest and grandest of the Delzoun holds, Citadel Felbarr was built more than three thousand years ago — a span of time beyond the ability of younger races to comprehend. With great wealth, obtained through profitable trade with Netheril and some of the older human settlements of the North, the dwarves forged themselves a mighty fortress.   Like most dwarven settlements, Felbarr was built around mining. With the fall of Netheril, the reduction of trade along the Lowroad, and signs that the mines beneath the city were reaching the end of their usefulness, the Felbarran abandoned the citadel after nearly two millennia, whereupon a force out of Silverymoon occupied the fortress shortly thereafter. Within half a century, the orcs had come to realize the weakness of the much smaller garrison, and Felbarr was taken by the savages following a four-month siege. The orcs gave the place their tribal name, and the Citadel of Many Arrows stood as a fortress for orcs for more than three hundred years.   The recent story of Citadel Felbarr is the story of my fallen friend, King Emerus Warcrown. In 1367 DR, Emerus led a force of dwarves to seize on the advantage when, to our surprise and delight, another orc horde assaulted the orcs inside the Citadel of Many Arrows. Biding his time until the invaders broke down the gates, Emerus vanquished both tribes of orcs and reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was a proud time when we welcomed the following summer with Felbarr back in dwarf hands.   In the most recent war, the orcs again took Citadel Felbarr, but with the help of King Bruenor Battlehammer and an alliance of dwarves from across the North, King Emerus again retook Felbarr, slaying every orc that managed to enter the city and the tunnels below. The grateful king and his loyal warriors then agreed to accompany Bruenor to Gauntlgrym, and there aided him in reclaiming that ancient city as well, but Emerus was mortally wounded in the effort. Bruenor honored King Emerus by naming him the second king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king has been taken from them.   Now ruling Citadel Felbarr are King Emerus’s distant kin, King Morinn and Queen Tithmel, who were recently married in a union designed to join separate claims to the throne into one family. Tithmel’s claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinn’s softer influence will help to temper her impetuous nature and keep the city strong through the trying times following the recent conflicts. Although the two monarchs share the rule of the city, and speak with absolute authority, their citizens are wise to listen to what both have to say before deciding how to act on royal edicts.   Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock, brooded over by two barbicans known as the Hammer and the Anvil. Two other fortifications loom higher still over the road, embedded in the nearby cliffs and built atop them. These are the North Vigil and the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it.   Like most dwarven cities, Felbarr exists almost entirely underground. However, since it has been invaded by orcs more than once, no accurate maps of the city’s full interior are known to exist, preventing would-be attackers from gaining their information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish or the shorthand runes carved throughout the city, have a far more difficult time.   Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no races other than dwarves moved even the slightest to aid Citadel Felbarr, when more assistance and better coordination might have prevented not only that citadel’s fall, but Sundabar’s as well. Felbarran merchants remain willing to trade with the cities of the North, and will aid the other dwarven kingdoms when necessary, but it is doubtful that Queen Tithmel will ever consider an alliance with humans like the one that created Luruar, even if King Morinn might.

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