Basics
If you know how to cook with cook's utensils and have the right supplies, you can one of the following actions:
Stretch rations:
You thin out some basic rations into a simple meal, feeding two people for each ration you cook. If cooked successfully, everyone who eats heals ld4 + 1 hit points per level of the cook (once per day).
Cook a hot meal:
You cook a hot meal for everyone, using one ration- or ration substitute- per person. If cooked successfully, everyone who eats the hot meal regains 1 spent hit die (once per day).
Before you serve the meal, roll a Wisdom (Cook's Utensils) check to see how well you prepared everything. Meals spoil after an hour, losing any restorative properties.
Success:
The meal is well made.
Failure:
You spoiled the meal and the ingredients, and gain no benefits from your efforts.
Expanded
Food is one of the most important substances to our survival, and we are constantly looking for ways to improve it––in flavor and effectiveness. Moreover, preparing a meal is an important way to prepare for the day: a big meal before a long battle is essential to maintaining strength and stamina to the very end.
This content pack contains rules and guidelines for cooking magic, a form of itemcraft that combines ingredients to take advantage of their natural magical properties. Cooking magic is accessible not just to magic users, but to anyone who can prepare food, as it requires no spellcasting––only knowledge of the properties inherent to different forms of flora and fauna.
PREPARING A DISH
By expending the time and ingredients listed in a dish’s description, you can make a Wisdom (Cooking utensils) check to attempt to craft a dish you know. On a successful check, your resources are expended and you create the dish. On a failed check, you still create an edible meal, but the magical properties of the dish are lost, and you gain no effect from consuming them. A single dish is enough to feed one Medium or Small creature, or two Tiny creatures. A Large creature requires two dishes to gain the effects associated with that dish.
You can craft a number of dishes at once equal to your proficiency bonus. You must have the required ingredients for each recipe at the beginning of the crafting process.
RECIPES
You can learn recipes in a number of ways, as described below. Work with your DM to determine which method or methods work best for your table.
Identify.
When you acquire an ingredient, you can spend an hour examining it and make an Intelligence (Nature) check to guess that ingredient’s properties. The difficulty of this check is equal to the difficulty rating associated with acquiring it.
On a successful check, you learn one dish you might make with this ingredient. On a failed check, you learn no recipes, but keep the ingredient.
Experiment.
Similarly to above, you experiment with the ingredient to figure out its properties. The difference between the two methods is that you must expend one serving of the ingredient to perform cooking experiments.
Cookbooks.
You can also learn recipes from a cookbook. Cookbooks generally focus on a single discipline of cooking, or on how to prepare the various parts of a single creature or type of creature. For instance, you might read a Dragon Cookbook to learn the dragon steak recipe, or a Common Cookbook to learn all the common ingredient recipes. These books might be common or rare, depending on the setting of your campaign.
PREP TIME
The prep time of a meal describes the amount of time between starting the dish and finishing it. At the end of a dish’s prep time, the dish is completed and ready to consume.
Cooking can be interrupted, but only briefly. If an interruption lasts an amount of time equal to the prep time of the ingredients, the components break down and the dish is lost.
LIST OF INGREDIENTS
Common Fish
Common Fruits
Common Meat
Common Poultry
Common Spices
Common Vegetables
Exotic Fish
Exotic Fruits
Exotic Meat
Exotic Poultry
Exotic Spices
Exotic Vegetables
Monstrous Fish
Myconid Shrooms
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