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Enraged

may become enraged. The creature must make a DC 10 Wisdom saving throw. On a failure, the creature cannot cast any spells, and any spells that they are maintaining concentration on instantly end.
  In addition, the affected creature must use their Move action to get as close to the nearest enemy, and proceed to make a melee attack.
  This effect lasts 1 minute. An enraged creature can repeat the saving throw at the start of their turn to end the effect early. If a creature succeeds on their saving throw, they cannot become enraged by the same source for 24 hours.

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