A player is allowed to drink as many drinks as he/she would want (or up to the DM's discretion). However, the drink effects do NOT stack. The Brewed alcohol is somewhat stronger than what you would purchase at a tavern. Every drink your character indulges in adds to his current Intoxication Modifier making his Intoxication Save that much harder.
If your current Intoxication Modifier is equal to or higher than your Constitution Modifier, you're required to make a Intoxication Save.
Intoxication Save DC = 8 + Current Intoxication Modifier
Each time you fail your Intoxication Save you gain a level in Intoxication which effect you according to the Intoxication Table. A critical fail results in an increase of two levels of intoxication.
Your levels of intoxication are decreased by 2 at the end of a short rest and decreased by 4 end of a long rest. If you have 1 level of exhaustion gained from intoxication and no levels of intoxication, you have a hangover.
While you’re hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. You lose 4 levels of intoxication from a use of lesser restoration.
You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured).
Intoxication Table
Level | Condition | Effect |
0 | Sober. You are not effected by alcohol. | — |
]
1 | Tipsy. You've become more talkative and amicable. | +1 Persuasion, -1 Insight |
]
2 | Drunk. It's starting to effect your motor skills. | -1 Proficiency, -1 Skills |
]
3 | Inebriated. You've become loud and clumsy. | -2 Proficiency, -2 Skills |
]
4 | Woozy. You should really stop soon. | Disadvantage for everything, Half Movement |
]
5 | Ill. You don't feel well. | -4 Proficiency, -2 Skills, Disadvantage for everything, Half Movement |
]
6 | Blackout. You don't recall the night and might not wake up. | You blackout. DM's discretion |
]
Drink Strength
Strength | Description | Cost | |
Diluted | The drink is watered down; every (5) drinks adds a level of intoxication. | 1-5 copper pieces. |
Weak | Every (2) weak beverage adds a level of intoxication. | 5-10 copper pieces. |
Moderate | A moderate beverage adds a level of intoxication. | 1-5 silver pieces. |
Strong | A strong beverage adds 2-levels of intoxication. | 5 silver pieces to 1 gold piece |
Very strong | A very strong beverage adds 3-levels of intoxication. | 1-10 gold pieces. |
Dangerously strong | A dangerously strong beverage adds 5-levels of intoxication. | These drinks range wildly in prices depending on where they are purchased from. |
Blackout | Once reaching their intoxication threshold, any drink after causes the creature must make a DC10 Constitution save becoming blackout drunk and requiring a roll from the Blackout table. | - |
Morning After Fate
1 On the floor of your room, clothing torn, missing 1d10
gold
2 In a strange carriage, and you notice it's already left the
city gates
3 Stuffed into a barrel, soaking wet, and reeking of rotten
fish
4 On the counter of the bar, patrons trying to eat and drink
around you
5 In the inn stables, wearing a horse's saddle on your own
back
6 In the city barracks, wearing the full plate armor of an
officer
7 In your own bed, naked and holding a wanted poster with
your face
8 In the city square, tarred, feathered, and being loudly
laughed at
9 In a basement, surrounded by a make-shift shrine
dedicated to you
10 In a local fighter guild, wearing a medal of champions you
didn't win
11 In a local magic guild, with one unmarked potion bottle in
each hand
12 In a local thieves guild, stashed among 5d10 gold amount
of loot
13 Inside of a barrel, and there's definitely someone rolling it
14 In the middle of the street, a guard slapping you awake
15 In an alleyway, with 1d4 hooligans stealing your things
16 In an alleyway, with 1d6 of your gold missing from your
pockets
17 In an alleyway, propped next to a mannequin that looks
like you
18 In the bed of a dodgy inn, clothes soaked blood that isn’t
yours
19 In the bed of a dodgy inn, 3d10 gold richer from gambling
wins
20 In the bed of a dodgy inn, tied up and gagged, not in a
good way
21 Outside the city walls, with a decree of your exile for your
crimes
22 In a fine dress shop, wearing their fanciest wedding gown
23 In a jeweler's store, covered in over 2,000 gold worth of
gems
24 In a clothier's, half dressed, obviously trying to swap out
clothing
25 In a carvery, surrounded by hanging meat from all humanlike
races
26 In a library, books scattered, having been sleeping on the
shelf
27 On the floor of your room, your body outlined in white
chalk
28 On the floor of your room, wearing the armor of one of
your companions
29 On the floor of your room, and a scarecrow looking like
you is in the bed
30 In a wheat field, smack in the middle of a strange crop
circle
31 In an empty field, having been planting a bag of blue
glowing seeds
32 In a strange bed, with the smell of fresh baked biscuits
from the kitchen
33 In a strange bed, a married couple standing nearby,
arguing about you
34 In a barn, and a fire has started from a nearby knocked
over lantern
35 In the church, the earnings from the donation box now in
your pockets
36 In the church, your name written over their holy symbol in
blood
37 In the church, dressed in wedding garb, with guests
starting to arrive
38 In the church, naked, with the priest in the middle of a
lecture
39 In the graveyard, surrounded by 1d4 dug up bodies,
holding a shovel
40 In the graveyard, cold, alone, and under a gravestone
bearing your name
41 In a ditch, having lost a pretty serious fight the night
before
42 In a ditch, having won a pretty serious fight the night
before
43 In an empty well, all the way at the bottom, with no rope
44 In an orchard, in the middle of what appears to be a fairy
circle
45 In the home of the town leader with the maid screaming
for help
46 In the streets, wearing a sign that says "will sing for ale"
47 In the streets, clothing tattered, and all your belongings
missing
48 In the streets, sore, with a new crude tattoo down your
arm
49 In a windmill, coated head to toe in grain and flour
50 On a windmill, caught on a sail, slowly going 'round and
'round
51 On the floor of the tavern, sticky, wet, and with a bill for
1d20 gold
52 In the tavern kitchen, face-to-face with the pig being used
for dinner
53 In the tavern, spread on the dining table without any
clothes
54 In the branches of a tree, wearing a crown of berries and
leaves
55 In an herb garden, hands full of a very itchy, hive-enduring
plant
56 In a strange house, with a large individual referring to you
as -pet
57 In a strange house, the family huddled in the corner,
terrified of you
58 In a strange house, the place looking ransacked, and 1d10
gold in hand
59 In a strange house, with odd summoning circles on all the
floors
60 In a strange house, no furniture, just the word "FEAR" on
the wall
61 In the river, luckily face up, soaking wet and clinging to
shore
62 In the nearby forest, lost, abandoned, and you hear a
monster's howl
63 In the nearby forest, laying in mushrooms, and you see so
many colors
64 In your own bed, curled up next to a cold, rigid corpse
65 In your own bed, having stolen the blankets from everyone
else last night
66 In your own bed, with a painting of the spider on your
ceiling
67 In the town square, the word "MAYOR" painted across
your chest
68 In a general goods store, flour "snow angels" all over the
floor
69 In a general store, holding the lock box of earnings in your
arms
70 In a general goods Store, having used all their ink to paint
their walls
71 In a basement, chained up, with a bowl of food set out in
front of you
72 In a basement, trapped in a maze of dusty boxes that go
to the ceiling
73 In a livestock pen, dressed to look like one of the cows
74 Outside the walls, with a letter saying you're exiled for
your "crimes"
75 Outside the walls, pockets full of 3d20 gold you didn't
have before
76 In the dungeon, chained to the wall, with a skeleton
hanging beside you
77 In the dungeon, and you feel the hot breath of a monster
on your neck
78 In the kitchen, coated head to toe in flour, and so is the
kitchen
79 in the barracks, wearing a guard's uniform, and the alarm
bell rings
80 In the barracks, and 1d10 guards are around you,
weapons drawn
81 In the undercroft, and you swear you can hear a child's
voice calling you
82 In the undercroft, tied to a chair, with angry guards
flanking you
83 In the royal chambers, having been hidden under the bed
84 In the royal chambers, locked inside of a wardrobe with
no way out
85 In a treasure room, on a pile of gold, guards banging on
the door
86 In the great hall, having painted your own visage onto a
wall mural
87 In the courtyard, pockets heavy with 4d20 gold you can't
account for
88 In the courtyard, holding signed papers giving you a
noble title
89 In the ballroom, holding a bloody silver candlestick
90 In the bed of a guard, but you're the one wearing their
uniform
91 In the bed of a guard, yet there are two guards
sandwiching you
92 On the ruler's throne, naked, and you hear the room's
door opening
93 On the ruler's throne, wearing a paper crown that says
"OBEY ME".
94 Floating in the moat, wakened by the feeling of scales
against your leg
95 Next to one of your companions, locked together with
chains
96 In the library, holding book you've written, full of
drunken rambles
97
You wake up in your bed, a document from a local judge
stating you legally changed your name to same name as
a party members.
98 You wake up in your bed, spooning someone who looks
exactly like you.
99 You wake up in jail on minor charge, pay 4d10gp for bail
or spend 1d4 days behind bars.
100 ROLL TWICE MORE & COMBINE THE OUTCOMES.
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