This is based on Heavy Arms: Complete Armor's Guide
Weapons
This section is intended to compliment and expand on the "Weapons" section in chapter 5 of the Player's Handbook. Weapon Revisions
The following new properties have been added to certain weapons. The Revised Weapons table reflects these changes in bold for easy reference:
Bandolier (Applies to daggers and darts). When making a ranged attack with a weapon that has the bandolier property, you can immediately draw another weapon of the same type as part of the attack.
Concealed (Applies to blowguns, daggers, darts, hand crossbows, and slings). You have advantage on Dexterity (Sleight of Hand) checks you make to keep this weapon hidden.
Limited (Applies to hand crossbows). Possession of this weapon is restricted in some societies, often requiring a special dispensation, rank, or permit.
Siege (Applies to great clubs and mauls). This weapon deals double damage to objects and structures. Additionally, the heavy property has been added to greatclubs
Revised Weapons
Simple Melee Weapons
Weapon | Cost | Damage | Weight | Properties |
Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light |
Dagger | 2 gp | 1d4 piercing | 1 lb. | Bandolier, concealed, finesse, light, thrown (range 20/60) |
Greatclub | 2 sp | 1d8 bludgeoning | 10 lb. | Heavy, siege, two-handed |
Handaxe | 5 gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) |
Javelin | 5 sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) |
Light hammer | 2 gp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) |
Mace | 5 gp | 1d6 bludgeoning | 4 lb. | — |
Quarterstaff | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) |
Sickle | 1 gp | 1d4 slashing | 2 lb. | Light |
Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) |
Simple Ranged Weapons
Weapon | Cost | Damage | Weight | Properties |
Crossbow, light | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed |
Dart | 5 cp | 1d4 piercing | 1/4 lb. | Bandolier, concealed, finesse, thrown (range 20/60) |
Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed |
Sling | 1 sp | 1d4 bludgeoning | — | Ammunition (range 30/120), concealed |
Martial Melee Weapons
Weapon | Cost | Damage | Weight | Properties |
Battleaxe | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) |
Flail | 10 gp | 1d8 bludgeoning | 2 lb. | — |
Glaive | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Greataxe | 30 gp | 1d12 slashing | 7 lb. | Heavy, two-handed |
Greatsword | 50 gp | 2d6 slashing | 6 lb. | Heavy, two-handed |
Halberd | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Lance | 10 gp | 1d12 piercing | 6 lb. | Reach, special |
Longsword | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) |
Maul | 10 gp | 2d6 bludgeoning | 10 lb. | Heavy, siege, two-handed |
Morningstar | 15 gp | 1d8 piercing | 4 lb. | — |
Pike | 5 gp | 1d10 piercing | 18 lb. | Heavy, reach, two-handed |
Rapier | 25 gp | 1d8 piercing | 2 lb. | Finesse |
Scimitar | 25 gp | 1d6 slashing | 3 lb. | Finesse, light |
Shortsword | 10 gp | 1d6 piercing | 2 lb. | Finesse, light |
Trident | 5 gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), versatile (1d8) |
War pick | 5 gp | 1d8 piercing | 2 lb. | — |
Warhammer | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) |
Whip | 2 gp | 1d4 slashing | 3 lb. | Finesse, reach |
Martial Ranged Weapons
Weapon | Cost | Damage | Weight | Properties |
Blowgun | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), concealed, loading |
Crossbow, hand | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), concealed, light, limited, loading |
Crossbow, heavy | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
Net | 1 gp | — | 3 lb. | Special, thrown (range 5/15) |
Upgrading Weapons
Upgading weapons follows a branching path system, with available options split into multiple tiers. An unupgraded weapon can only be upgraded with a limited selection of 1st tier tags depending on its type, each of which can 'unlock' additional options. The following additional rules apply when upgrading a weapon with a new tag:
- All prerequisite conditions must be satisfied to apply a new tag, as shown in the Weapon Upgrades table.
- 2nd tier upgrades (**) can only be applied by a trained craftsman, with 3rd tier upgrades (***) requiring the skills of a master artisan.
- Typically, it takes an artisan a full day of work (minimum 8 hours) to upgrade a weapon with a new tag.
- Once added, a tag can't be removed from a weapon.
Weaponsmith Upgrades
Tag | Cost | Prerequisite | Properties |
Balanced | 50gp | Any weapon | You gain a +1 bonus to attack rolls made with this weapon. |
Sharpened | 50gp | Melee weapons that deal piercing or slashing damage only | Attacks with this weapon score a critical hit on a roll one lower than normal.* |
Spiked | 50gp | Melee weapons that deal bludgeoning damage only | Attacks with this weapon score a critical hit on a roll one lower than normal.* |
Silvered | 100gp | Any weapon | Attacks with this weapon count as silvered for the purposes of overcoming resistance and immunity to non-silvered attacks and damage. |
Keen | 100gp | Melee weapons only | You gain a +1 bonus to damage rolls made with this weapon. |
Brutal ** | 1000gp | Sharpened or spiked tag | When you roll the maximum damage for an attack with this weapon, you can roll the weapon damage dice again and add the new roll to the damage of the attack. If you roll the maximum amount again, you can repeat this process until you don’t. |
Flanged ** | 1000gp | Sharpened or spiked tag. Can only be applied to maces and mauls. | When you hit a creature wearing medium or heavy armor with this weapon you sunder its armor, inflicting a noncumulative −1 penalty to its Armor Class until the armor is repaired. |
Superior ** | 5000gp | Balanced, keen, or oiled string tag. | The weapon gains additional damage die |
Masterwork *** | 10000gp | Brutal or superior tag | You gain an additional +1 bonus to attack and damage rolls made with this weapon. |
Sight pin | 50gp | Bows and crossbows only | Attacks with this weapon score a critical hit on a roll one lower than normal.* |
Oiled string | 100gp | Bows and crossbows only | You gain a +1 bonus to damage rolls made with this weapon. |
Enchanter/Artificer Upgrades
Tag | Cost | Prerequisite | Properties |
Magical ** | 3000gp | Can only be applied by an arcane spellcaster. | Attacks with this weapon count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.You gain an additional +1 bonus to attack and damage rolls made with this weapon. |
Imbued | 1000gp | Can only be applied by an arcane spellcaster. Item used as a Spell Focus | You gain a +1 bonus to spell attack rolls and a +1 bonus to your spell save DC while using this as a spellcasting focus. |
Enchanted ** | 3000gp | Imbued Tag. Can only be applied by an arcane spellcaster. Item used as a Spell Focus | You gain a +1 bonus to spell attack rolls and a +1 bonus to your spell save DC while using this as a spellcasting focus. |
Arcane *** | 10000gp | Enchanted tag. Can only be applied by an arcane spellcaster. Item used as a Spell Focus | You gain a +1 bonus to spell attack rolls and a +1 bonus to your spell save DC while using this as a spellcasting focus. |
Runesmith Upgrades
Tag | Cost | Prerequisite | Properties |
Rune Socket | 500gp | Can only be applied by a runesmith † | This weapon can be imbued with rune magic. |
Second Rune Socket | 2000gp | Can only be applied by a runesmith † | This weapon can be imbued with rune magic. |
Third Rune Socket | 4000gp | Can only be applied by a runesmith † | This weapon can be imbued with rune magic. |
Alchemist Upgrades
Tag | Cost | Prerequisite | Properties |
Elemental Infusion | 1500gp | Can only be applied by an alchemist † | The material of the weapon is aligned to an element. Choose one of the following damage types: Acid, cold, fire. force, lightning, necortic, poison, pyschic, radiant or thunder. Your weapon attacks from this weapon deal an additional die of damage of that type. |
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