Withered
If a creature has been touched by a powerful source of
necromancy magic, there is the possibility of having a limb
shrivel up. The creature must make a Constitution saving
throw, where the DC is 10 or half as much necrotic damage
you take, whichever is higher.
While withered, a creature has disadvantage on Strength, Dexterity, and Constitution saving throws and ability checks. A withered limb is rendered useless until healed.
Treating a withered limb requires a DC 15 Intelligence (Arcana) or Wisdom (Medicine) check. On a success, the necrotic energy does not travel further into the body, withering the victim. Only one Intelligence (Arcana) or Wisdom (Medicine) check can be attempted per day for withered limbs.
A greater restoration or similar powerful spell will heal a withered limb.
While withered, a creature has disadvantage on Strength, Dexterity, and Constitution saving throws and ability checks. A withered limb is rendered useless until healed.
Treating a withered limb requires a DC 15 Intelligence (Arcana) or Wisdom (Medicine) check. On a success, the necrotic energy does not travel further into the body, withering the victim. Only one Intelligence (Arcana) or Wisdom (Medicine) check can be attempted per day for withered limbs.
A greater restoration or similar powerful spell will heal a withered limb.
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