Druid Subclass
These Druids inhabit the harsh areas of the Outlands. Even though the ecosystem is unforgiving and its creatures vicious, a balance must still be maintained, and these druids strive to maintain that balance, escpecailly if force must be used
Feats
These druids use strength to ensure that the ecosystem of the Outlands doesn't become entirely unstable and ruin itself, with their intervention the Outlands has continued to have its own special version of flourishing
Feral Integration
at level 2, you can use your wildshape to take on the form of young monstrosities (adult at lvl 8 and elder at lvl 16) from the Outlands aswell and you also gain access to one of the following mutations aswell as an additional one every 5 levels (lvl 2, lvl 7, lvl 12, lvl 17). They are active while not wildshaped. A new set of mutations can be chosen every level or when using assimilation
Nex Deer Spines: Grow small spines along your spine. You have a constant detect life spell active within a 10ft radius of you
Pale Dragon Fur: You grow tufts of white hair across your body. Every 30 seconds you can use a weakened Call Lightning as a bonus action (DC 10 dex check 1d10 + lvl dmg)
Glavenus Tail: You gain a bladed tail. As a bonus action you can make an attack with this tail. it uses your highest proficiency bonus or wisdom bonus (whichever is higher) as an atk bonus and deals 1d6 + str bonus + lvl dmg
Crest Spider Poison: Your bodily fluids have become poisonous. Once a day, you can use your reaction on anyone that makes a successful melee attack against you to cause 1d4 dexterity dmg
Lethain Bones: your Bones become dense and heavy. Gain +1 AC and enemies suffer a -3 penalty when making grapple/throwing checks against you
Vorin Clex Antlers (lvl 7): Gain a large pair of antlers. Gain +1 AC and you have advantage on charging checks and can use the antlers to attack as a bonus action for 1d6 + str bonus + lvl dmg
Sliver Antenna (lvl 7): Gain a pair of back-angled antenna. Gain a 30ft radius telepathic bond with anyone you'd like. Once a day you can use detect thoughts on someone within this radius
Moot Dragon Scales (lvl 12): Gain a covering of sleek black scales. Gain +2 AC. Once a day as a reaction, you can burst into ethereal blue flames and deal your lvl in dmg to anyone making melee attacks against you, and become immune to physical projectiles. These flames last 30 seconds
Obscurum Venom (lvl 12): Gain a long, thin stinger wherever would be most suitable. As an action inject a venom that will cause paralysis for one turn and deal 1d10 strength dmg (DC = 8 + con bonus + wis bonus)
Welt Displacer Tentacles (lvl 12): Gain two tentacles on your back, tipped with magical sensors and stingers. Gain a passive dtect magic within a 30ft radius of yourself and can use a reaction to make an unarmed attack against a melee attacker. If it hits, deal 1d10 + lvl dmg for 3 turns
Ferocious Temperament
At level 6 you gain an extra attack per turn and whenever you are making an unarmed attack, you add you wisdom bonus as an atk bonus
Assimilation
At level 10 you are able to make the strength of other yours to command. As an action you can use a subdued (unconscious, dead, or willing) beast, aberration, or monstrosity to gain a new mutation based off it it
Apex Predator
At level 14 your mutations are now active during your wildshape
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