Wizard Subclass
While Estora itself is lost, their teachings and practices live on through on through writing and traditions, ready to further the progress of magic
Feats
Estoran mages were adept at enchanting and creating long lasting spells. Making magical artifacts that benefited the whole city
Intuitive Knowledge
At level 2, you can use the spells 'Imbue with Spell' and 'Contingency' once a day. These versions only last 1 minute. You gain the feats 'Craft Rings' and 'Craft Staves'
Estoran Wit
At level 6, you are able to use the true versions of 'Imbue with Spell' and 'Contingency', both spells can be cast on living, or nonliving targets. You can do this as many times as your Intelligence bonus. You also have advantage when Identifying enchantments or making them (this is a +4 if you already have advantage for other reasons)
Persistence
At level 10, the first spell cast during an encounter will last 1 extra turn, even if the spell would normally not have a duration, ie if fireball is cast, its flames will last an extra turn after being cast, doing its damage again in the same area
Magically Engineered
At level 16, when you cast 'Imbue with Spell' and 'Contingency', the spell and its resulting condition can result any number of times. You may have as many of each active as your Intelligence bonus
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