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Path of Eru'Non (Air-oo-non)

Barbarian Subclass

Those that that become barbarians harnessing the power through Eru'non are combatants who are deadly, dedicated, and battle hardened. These Barbarians are usually followers of the God Hecate, and channel her teachings when they enter their battle trance and use their very own soul as a deadly weapon.    

Feats

  The path of Eru'non is a harsh and requires complete devotion even those that master its techniques may still find themselves at peril if they overuse it.  

Eru'non

  Your rage is replaced by the state of Eru'non. Where you harness your very soul to make attacks. While not fueled by anger or other negative feelings, it requires such concentration that Barbarians are still incapable of communication while in this state. At level 3 Rage becomes the State of Eru'non; You gain +1 AC (+2 at lvl 6, +4 at lvl 14), Your dmg bonus is now considered Pure or Void damage (Cannont be changed when chosen), and at the end of Eru'non, you can choose to extend and take 2 exhaustion per turn.  

Hecate's Instincts

  You've gained greater control over your Eru'non state, making moving while in it, second nature. Your soul also begins to manifest in your Eru'non state, becoming visible to onlookers. At Level 6 you can instead use uncanny dodge as many times as your wisdom bonus while in the Eru'non state at the cost of 3 exhaustion. Your wisdom bonus is also added to your movement speed while in the Eru'non state.  

Tear Their Soul

  Your strikes become unbearable for your opponent, wearing them done both physically and spiritually. At level 10, landing a blow on an enemy ,while in the Eru'non state, will add a stack of 'Soul Wear' After 10 stacks they receive 6 Exhaustion, this can only happen once per enemy. You also cause 1 stacks of Exhaustion automatically on a Crit. 'Soul Wear' stacks can be recovered over a short rest. While in the Eru'non State, your strikes additionally shave off 6 months from your targets Lifespan  

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  [flavor Placeholder] At level 16 you can use special ocular magic to easier predict moves, letting dodge as a bonus action as many times as twice your wisdom bonus. And Distract opponents, forcing them to use their action once per short rest

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