BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Humans

These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page. Long into the night Liriel read, lighting candle after precious candle. She’d never given much thought to humans, but these stories fascinated her. In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty knights, and powerful magicians from ages long forgotten.   Humans are a numerous and diverse people, and apart from the "common" human there are several subraces that live accross Gaea, as well as a variety of ethnicities that are quite different based on where on the continent they hail from. When building a human character, chose an ethnicity from the Ethnicities section, or chose a subrace by going to their respective documents.     Human subraces include:   The Dragonriders of Wyvernia   The Shifters of Deirim (losely based on the Sami people)   The Tieflings   The Genasi of Primordia (partly based on Indian people)  

Human Traits

  Ability Score Increase. All your ability scores each increase by 1.   Age. Humans reach adulthood in their late teens and live less than a century.   Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.   Speed. Your base walking speed is 30 feet.   Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.   Vision: Normal   Ethnicitiy: Humans are a varied and diverse people, whom can be found in every corner of Antreia. You can pick one of three major ethnic groups or play without one.    

Northern Ethnicities:

      Dawnish - The tribe of people who became numerous during the Kingdom of Dawn's  heyday typically have medium fair skin, blonde, brown or black hair, and blue, green or brown eyes. They are typically of average height and weight. The Dawnish are one of the most widespread and diverse Human ethnic groups in the north. Due to the legendary demigod Thalon Dawn, the people of his kingdom and ancestry adopted the name. Back when humans were tribal they were fairly magically gifted off-shots of the Vanichians and the Briars, who settled in what is today Karamornian territory on the Western side of the Cainian Fjord, after their uprisring against the elves. The Dawnish people under Thalon quickly built a kingdom which could rival all other on the continent. The Dawnish, togheter with the Magi, became greedy however, and after an immensely powerful spell failed, the Gods punished all the people of Dawn severely for their misconduct. After this their city ultimately fell, and their people spread out throughout the rest of the nothern parts of the continent, and mixed with the other Humans in the areas. Most Dawnish people today are pious members of The Fate, and many shun the sinful magics which brought the wrath of the gods down on them long ago. Today the Dawnish can be found in Karamorn, Veileux, Thenia and Callimoria.     Jotnid - The Jotnid are a pale skinned people, most often with blonde hair and blue eyes, though green eyes and brown or red hair isn't too uncommon either. They are a people of tall stature, this is believed to be because of their mixed blood, with traces of Jotnar lineage. The Jotnid were a tribe of Humans whom dwelled in the northern regions of Antreia, and then ultimately came accross the Jotnar of the far north. Although fighting over territory was common, many also found companionship in the Jotnar, who for all intents and purposes were fairly similar to the Humans. This companionship turned into love and children of mixed blood were born. In Jotnar society such children were shunned, but the Humans accepted them as their own. After generations, although only small amounts of genetics remain of these unions, the Jotnid have a distinctively Jotnar feel over their appearance. The tribes of the Jotnid settled mostly in what is today Lostrath and Deirim, and remains the largest ethnic group in Lostrath respectively.     Briar - The Briars are a people of medium fair skin, and most often brown or black hair. Their eyes are most commonly brown or gray, and they are often of a fairly short and stout stature. The Briars are a very old Human tribe whom have dwelled in the northern parts of Antreia for countless generations. They have historically been hardy and adaptable, but also less ambitious than many of the other Human ethnic groups. Historically the Briars have had a bad relationship with the Elves on northern Antreia, especially the Wood Elves, and this suspicion is still very apparent today. Most of the Briars can still be found in the areas of which their ancestors first settled, which are the lands of Deirim and Callimoria. They are the most numerous Human ethnic group in Deirim by far, making up about 80 percent of its entire population.     Vanichian- The Vanichians are a people of medium fair to pale skin, often with warm undertones, with a wide variety of hair colours. Vanichian eyes are most commonly blue, brown or gray, but many others are also widespread. The Vanichians are often of slender builds and average to petite height. They are diverse people, with a long and rich history of war, nobility, riches and infighting, and they came to be a distinct ethnicity during the days of the Elven Empire. Most other Human peoples find the that the Vanichians have a sophisticated aura, almost appearing arrogant, which is a trait more commonly found in races like the Sun Elves than the average Human. Vanichians, togheter with the Dawnish, make up most of the Human population in Veileux, but they can also be found in Thenia and Karamorn.     Calenese - The Calenese are a fair skinned people commonly found sporting freckles. They have red or blonde hair colours, and their eyes are most often Green or Amber. The Calenese people are often quite petite in build and in height compared to the other Human ethnicities on Gaea. The Calenese are a fairly small group of Humans compared to many others found in the north. They were originally a Human tribe who settled in the mountainous areas of Eastshade, and then migrated further east into the territory of the Elves. Many Humans have bad relations to the Elves, especially after the fall of the High-Elven Empire at the hands of the Humans in 1A 1824, but the Calenese have learned to live with the Wood Elves of Calen in relative peace. The Calenese never had much to do with the Human-Elven war at the end of the first century, and most do not recognize Thalon as a demigod like the other Humans in the north. Because of this there's a significantly higher percentage of the Calenese population whom either are Half-Elves or have elven blood in their veins. Today the Calenese are found mainly in Calen, but some have also settled down in the smaller woodland villages in Callimoria.     Cupian - The Cupians are a people of tan skin, which is often patchy or freckled. Almost the entirety of their population have red hair or brown hair with reddish hues, and curly and wavy hair is the norm. Their eyes are most commonly shades of green or sometimes brown, often in a lighter and brighter colour than most other Humans. The Cupians are of average height and build, but as many live tough lives on the open seas, muscular builds are also common. The Cupians are a people fond of adventure, wine, women and trade, which they have been since they first came to the continent. They value their freedom above everything else, and most have a relationship with the open oceans, especially The Western and The Meridian Ocean of which their ships often traverse. As most other Human societies in northern Antreia follow strict societal rules and norms, the Cupians have a far more relaxed outlook on life. Homosexuality is very common, and the Cupians care little for your race or the nobility of your birth. Many Cupian ships travel to the far lands of the Ibirian Empire to trade, and thus many Cupians are also found in the ports of southern cities, which have made them quite widespread compared to some of the other Human ethnicities. Today they are most often found in Thenia, Karamorn and Veileux however, but they are a common sight seen almost in any port city.     Islanders - The people known simply as Islanders most often have very silky skin of medium fair colour, often with a dusty or yellowish hue. Thei hair is black, straight and silky, and they most commonly sport brown or amber eyes. They are considerably smaller than many of the other northern Human ethnicities, and they tend to be slightly round. The Islanders have resided on the countless smaller icelands in the Ocean of Bitterfrost, ever since the Humans first came to Antreia. They historically lived in close-knit tribal communities away from most other civilized peoples, which made them conservative. Today the Islanders are most often a very welcoming and friendly people however, and there are countless tales of islanders stumbling upon shipwrecked sailors and saving their lives with their great skills in medicine and healing. Many Islanders still live in their tribal communities, but some have settled in the lands of Thenia, Deirim and Callimoria. The Islanders have historically had a hostile relationship with the Jotnar, so despite the fact that many of their members live just north of Lostrath, most shy away from their lands due to the Jotnar who reside there.      

Southern Ethnicities:

      Magi - The Magi is a fairly large group of peoples with skin ranging from medium to dark. Their hair traditonally comes in every colour, although blonde is slightly less common. The Magi often have striking eyes in bright "unnatural" colours. The Magi are often smaller than many of the other southern ethnicities, although nothing too significant.The exact origin of where the Magi came from is unknown, but it is believed that they came to the continent by other means than the Human peoples of Antreia did, whom it is mainly believed arrived on Antreia from the frozen continent in the north. Since appearing on Antreia the Magi have been a distinct group of spellcasterser who at the very start of their history lived nomadic lives in close-knit communities. During the Elven Empire they kept to themselves, further developing their magical talents, and during the Dawnish Dynasty's reign in the north they became incorporated into the Kingdom of Dawn. During the Purge the Magi migrated to the south and eventually joined the Ibiran empire. Today Magi are a big part of the Ibiran empire, often holding prestigious positions of power due to their natural magical abilities. Their largest settlements are to be found in the desert of Antium however. These citites are older than most civilizations on Antreia today, and it is here where most of the empire's knowledge of mathemathics, science, magic, astrology and the use of mana crystals stem.     Samnites - The Samnites are a people of very dark skin whom hail from the Samnite Desert. Their hair is very long and most often curly and braided, and it comes naturally in shades of brown, red and black. Many Samnites tend to colour their braids with red clay, and others use decorative beads and gemstones to create stunning hairstyles. Their eyes are hues of brown, gray or amber. The Samnites tend to be muscular but lean, and they are often quite tall. Cousins of the Magi, many Samnite people also have an affinity for magic, but their culture is less concerned with its potential than what the Magi are. The Samnites are the largest group of peoples in the mid-western area of Ibira, and due to this they are very well familiar with the dersert of which they live. They most often live in smaller settlements in the middle of the desert, and they use something known as "sand gliders", an invention of their own making, to traverse the desert with ease.     Ibiran/Imperial – The Ibirans, sometimes simply called Imperials, are a very diverse people, who are among the most numerous group of Humans in the south. Their skin tend to be medium fair to medium, and their hair comes in most any shade although brown and black are most common. The eyes of the Ibirans are most commonly green, brown or amber, often with a warm shine of hazel. The build of a common Ibiran is that on average height and weight. The Ibirans are the original founders of the Ibiran Empire, as well as making up the largest percentage of its population. They can be found living and thriving accross the entirety of the southern part of Antreia, and some Ibirans have even settled further north and live their lives as part of the northern kingdoms. The Ibirans are believed to be descendants of a northern Human tribe, who immigrated to the south due to the conflicts over territory with other Humans as well as the High Elves. Today they have established countless cities and settlements accross the entire south, and they tend to be the ones who hold the highest positions in the empire. Although the Ibirans can be arrogant due to this, they tend to be a very open-minded folk who accept most anyone of any sexuality, race, gender, occupation or background.     Kétou - Kétou are a people of medium hued skin, often with a dusty or almost blueish hue, and hair of brown or black. Many Kétou have wavy or curly hair, but both genders tend to keep it short. The eyes of the Kètou are gray or brown, often quite dark or dusky in colour. Most Kètou are quite small and lithe of both build and height, but they make up for this in their agility and dexterity. As a people whom originally dwelled in the mountains of middle Ibira, they are expert climbers and seem to have an innate sense of direction. Today they can be found mostly in the east and in the middle parts of Ibira, and most have mixed well with the rest of the population of the empire. Many still dwell in smaller settlements high in the mountains as well however, and these Kètou are often miners, hunters or guides.     Yabanese – The Yabanese are a group of tall and athletic humans, known to be among the best warriors on the entire continent. The Yabanese have very dark skin, almost black, and almost always black hair and dark brown eyes. The Yabanese are wise and patient warriors and hunters, who dwell in the jungles of the east, where no one else dare to go. Community is very important to all Yabanese, and the jungle villages of which they dwell is built on mutual cooperation. This is in truth no wonder, as these jungles are extremely dangerous, with poisonous vermin and giant aggressive beasts of which the Yabanese have to protect their villages from. The Yabanese tend to be a polite folk who fit nicely into Ibirian society most everywhere they go. They tend to look quite menacing to other Humans, however, sporting clothes and adornments made from materials like bones and feathers, and many Yabanese prefer to stay in their jungle villages anyways. Exactly where the Yabanese came from is unknown, but it is believed that they came from the far east on rafts thousands of years ago, and adapted to Antreian living after this.     Circeii – The Circeii are a people of tan or dark skin, often with quite warm tones. They tend to have brown or black hair, that is often wavy, and their eyes come in any hue apart from green. The Circeii are of average to slightly smaller height and average build, but due to their fondness of good food some tend to be a little chubby. They are found living in the beautiful areas around the Sapphire Sea, which they have done for generations. The Circeii is quite the common sight in most large cities in the Ibirian Empire, and they are generally well respected as traders and sailors. Many Circeii are fond of the simpler things in life, like family, good food, and beautiful sights. The settlements of which the Circeii are most numerous are in the villages by the shore of the Sapphire sea. Here most live humble lives as fishers, wine-makers, and farmers, and the Circeiian knack for the culinarian arts have earned these villages a favourable reputation among tourists looking for quiet places to vacate to.     Ittetsian– The Ittetsians are a group of dark skinned people found in the south of Ibira. Their hair comes in shades of brown and black, and their eyes tend to be brown or amber. Many Ittetsian have an athletic build, and they tend to be average or slightly taller of height. The Ittetsians are a quite diverse people. Some dwell in large cities, some in smaller villages while others take to the open seas to fish, or the mountains to mine. They are known to be adaptable, resourceful and highly intelligent, but also cunning and less trustworthy than many others on the continent. The Ittetsians tend to have independent personality, and due to this they often shy away from strict rules and regulations. Many Ittetsians are pirates, bandits or traders, while others make excellent military leaders and commanders due to their resourcefulness. The Ittetsian have a deep tradition of sword-fighting, and are excellent with many martial weapons. Although they mostly dwell in the southern parts of Ibira, many are adventurous and end up serving as skilled and deadly body guards or mercenaries in other cities accross the empire.  

Primordian Ethnicities

    The Sin'honese - A group of smaller-than-average people of fair to bronze complexions. Their hair is almost always black or dark brown and sleek, and their eyes are most often a dark brown or gray. Sometimes simply called the "primordians" the Sin'ho people are an ancient civilisation of ethnically diverse people with a rich culture and unique customs. No one knows exactly when the Sin'honese moved to Primordia or when they took over the continent to become the ethnic majority, but it is speculated that they originally migrated with the serpentine dragons of the Draconic Empire, long before human or elven kingdoms and empires flourished on Antreia. Even with the elementals harsh rule since the start of the third age, the Sin'ho people have remained independent in small religious communities and large walled-off cities, fighting to protect their traditions.       Favoured Time of Day: Day   Favoured Climate: Varies   Favoured Terrain: Varies    

BONUS PROFICIENCIES (PICK 2)

  Lean and Agile: You have proficiency in the Acrobatics skill.   Light on Your Feet: You have proficiency in the Stealth skill.   Animal Friend: You have proficiency in the Animal Handling skill.   Medic: You have proficiency in the Medicine skill.   One With Nature: You have proficiency in the Nature skill.   Keen Senses: You have proficiency in the Perception skill.   Strong Physique: You have proficiency in the Endurance skill.   Survivor: You have proficiency in the Survival skill.   Mind for Magic: You have proficiency in the Arcana skill.   Historian: You have proficiency in the History skill.   Smooth Talker: You have proficiency in the Persuasion skill.   Culture and Faith: You have proficiency in the Religion skill.   Keen Eye: You have proficiency in the Investigation skill.   Brawn: You have proficiency in the Aethletics skill.   Silver Tongued: You have proficiency in the Deception skill.   Discerning Gaze: You have proficiency in the Insight skill.   Menacing Presence: You have proficiency in the Intimidation skill.   Born Performer: You have proficiency in the Performance skill.   Nimble Fingers: You have proficiency in the Sleight of hand skill.    

VARIANT FEAT

You can replace your ability score increase bonus, by instead choosing 1 feat of your choice.    

Appearance

  With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 150cm to a little over 180cm tall and weigh from 55 to 115 kg. Human skin shades range from nearly black to very pale, and hair colours from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.   Size and build. Your size is Medium.  

Skintones:

Human skin tones range from pale to dark black. There are some general trends among the ethnic groups however:     Fair: Jotnid, Calenese     Medium Fair: Briar, Dawnish, Ibirian, Islanders, Veileuxian, Sin'honese     Medium: Cupian, Kétou, Magi, Sin'honese     Medium Dark: Circeii, Ittetsian     Dark: Yabanese, Samnite      

Haircolor:

  Human hair colours range from pale blonde to black. There are some general trends among the ethnic groups however:     Blonde: Jotnid, Dawnish, Veileuxian, Calenese, Magi     Red: Calenese, Cupian, Veileuxian, Magi, Samnite, Jotnid     Brown: Cupian, Dawnish, Jotnid, Briar, Cupian, Veileuxian, Magi, Kétou, Circeii, Ittetsian, Samnite, Sin'honese     Black: Dawnish, Briar, Veileuxian, Magi, Kétou, Circeii, Ittetsian, Yabanese, Samnite, Islanders, Sin'honese      

Eye colour:

  Human eye colours come in many hues but are most often duller than what you find in races like the elves or the Kath’Rakhi. There are some general trends among the ethnic groups:     Blue: Dawnish, Jotnid, Veileuxian, Magi, Circeii     Green: Dawnish, Jotnid, Calenese, Cupian, Magi, Ibirian     Brown: Dawnish, Veileuxian, Cupian, Ibirian, Briar, Kétou, Yabanese, Circeii, Samnite, Ittetsian, Islander, Sin'honese     Amber: Calenese, Magi, Circeii, Samnite, Ittetsian, Islander, Ibirian, Sin'honese     Gray: Briar, Veileuxian, Magi, Kétou, Circeii, Samnite, Sin'honese       Clothes and adornments: There is no one style that is considered fully “human”. Most have a variety of styles based on the occasion, and once’s cultural heritage determines much of what the given human wears. There are some trends however. The further you tend to stray from the northernmost parts of Antreia like Lostrath and Deirim, the less practical and more luxurious the fabrics and garments tend to be. In the far north practicality is more important than fashion, with the exception of Thenian adornments which tend to be influenced more by the southern styles.    

Diet

  Humans are also quite varied in their diet, based on where on the continent they life. Generally Humans are known to eat most everything however, and there are many traditional and creative dishes of Human origin. Most races tend to find Human food palatable.  

History

  Human history is as diverse as the race is as a species. Although most scholar agree that the first humans came from the northernmost continent before recorded history, and that these tribes settled, thrived and quickly became a prominent power on the continent during the first age. This isn’t completely certain however, as there are theories based on the different appearances of the Human race, that they must have settled in quite a lot of different areas as to evolve such specific characteristics based on ethnicity. What is certain however, is that the first Humans evolved from the ancient Giants and/or Jotnar. Why the race became so small compared to their predecessors is a mystery however.   When the first tribes came to Antreia at the cusp of the first age, they had to content for land with the High Elves, whom had quite recently made advancements in their own society; founding kingdoms and conquering areas to call their own and on which they built their settlements. The early Humans were not as magically skilled as the High Elves, and as such they were not considered a threat to The Elven Kingdoms. As the years progressed however, and the elven kingdoms turned into The High Elven Empire, the Humans had not only learned and adapted how to live and thrive on Antreia, they had started encroaching on the territories of the Elves.   Only 1824 years after it is believed that first Humans arrived on Antreia, they had mustered an army large enough to not only contest, but conquer the High Elves, destroying their largest cities and gaining control over former High Elven territory in the process. There were many contributing factors that led to this event however, and tales of how it could possibly happen are different from whom you speak to. The Elves believe that their own infighting and the slyness of the Human race led to the fall of The High Elven Kingdom, that they were ultimately tricked by the distrustful Humans after The High Elves tried to take them in and teach them High Magic. The Humans have a different story altogether, one of which is painted by abuse and oppression from the High Elves, which eventually led to the Humans uniting under one banner and one man, the demigod; Thalon, to drive the Elves out of “their” lands for good.   Whichever story is true is of little relevance, however. As the High Elven Empire fell, the Humans quickly made use of their newfound power to found cities and kingdoms all over the continent. The most powerful of these kingdoms was the magic city-state known as Dawn. Dawn was no ordinary city, it was a testament to the ingenuity of the Humans as a race, and it stood as a shining beacon of what magic could do if utilized correctly. Even though the Humans were fairly unfamiliar with magics early on when arriving on the continent, they had learned much from watching the High Elves. This magic was quite different than the High Magic the Elves used. Its spells, although not superior, were easier to cast and learn. The magic which is used by most today are the magics of which these early Humans of Dawn learned to harness. Dawn eventually became greedy by their newfound magical powers however, and the city state fell after one extremely potent spell was failed to be utilized correctly, which brought on the wrath of the very Gods.   Despite the devastation which was the fall of Dawn, Humans have thrived on the continent ever since. They have only grown stronger and more powerful on Antreia, and although magic is far more taboo than it was before, most Humans, especially in the south, is somewhat familiar with the simplest spellcasting. Today, the human kingdoms of the north and the human-led Ibirian Empire to the south are the largest power structures on the continent, and the humans remain the most numerous of all the races.  

Personality and Reputation

  Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds. Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”   Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”   Elfin. “It’s hard to beat a meal in a Hillshire home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If the smallfolk had a shred of ambition, they might really amount to something.”  

Society

  Humans are the most wide-spread race on the planet, and due to this there is no one set society that all Humans live in. From the noble kingdom of Karamorn in the north to the Yabanese and their dense jungles in the south. Humans are found living in all sorts of places. Most Humans value order and hierarchy however, and most large Human institutions are Kingdoms or Empires, both which have one obvious leader and some sort of nobility. Humans whom live in tribal communities are not uncommon however, people like the Islanders or the Kétou are often found in smaller, more tight-knit groups. Although some humans can be xenophobic, in general their societies are fairly inclusive, although this also varies from the North and the South. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Religion

  Almost all Humans on Antreia today follow The Fate and its gods. Especially popular is the demigod Thalon, of which the other races call the “Human God”, but this is more common in the north than the south. In the Ibirian Empire many kinds of fates are quite widespread, while there’s a more conservative approach in the north. The Humans who worship primordials, fey or fiends are not accepted in the north, and are considered dangerous heretics, while the empire has a laxer approach, where most any religion is accepted, although not necessarily openly promoted.  

INNOVATORS

  In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.  

VARIETY IN ALL THINGS

  Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span compared to that of an elf, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

LASTING INSTITUTIONS

  Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.  

EXEMPLARS OF AMBITION

  Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.  

Classes

  Humans can logically be most any class available due to their adaptability and the sheer variety of their racial attributes and norms. There are some general trends however:   Magic: Human magic users are quite common, but here there are major differences in what is common practice in the north and the south. In the south, all manner of magic classes are very common, and most high ranking members of the Ibirian Empire do know magic to some extent. Even more “forbidden” magics like necromancy and warlock pacts are fairly common and not openly illegal. In the Northern Kingdoms however, magic is both uncommon and feared. There exists plenty of magic users but most of these are wizards, and most of those wizards are associated with a court or a scholarly circle. Any magics which are considered the magic of “heretics” is strictly forbidden in almost all of the kingdoms of the north.   Mix: Paladins and Bards are very commonly seen among all human ethnic groups and nationalities.   Non-Magic: Fighters, Rogues and Rangers are also quite common among the humans. Barbarians and Monks are also found, but these classes are slightly less normal.  

Human Names

  Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.   On Antreia, fourteen human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Gaea.   Samnites Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein   Jotnid Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag   Calenese Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver   Yabanese Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas, So-Kehur, Thazar-De, Urhur; (female) Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis; (surnames) Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt   Briar Names: (Male) Borivik, Faurgar, Jandar, Kanithar, Kotan, Ralm; (female) Fyevarra, Huldra, Imia, Navarra, Karena, Kendra, Yuldra; (surnames) Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina   Vanichian Names: (Male) Amé, Garnier, Piers, Jehan, Gosse, Estinien, Aymeric, Emanellain; (female) Ysabeau, Marguerite, Isabelle, Helene, Pernelle, Alaiz, Elaine, Simonne, Estiennette; (surnames) Bachelet, Paquin, Chopin, Dubost, Bacque, Matthieu, Monteil, Charbonneau   Dawnish Names: (Male) Pobrin, Vokran, Nidar, Fin, Dellod , Themir, Bragen, Furdar, Brath; (female) Abby, Anais, Mercy, Vania, Berta, Elayna, Rhaen, Rachel, Jaydin; (surnames) Baruv, Cliffward, Brook, Bhahram   Cupian Names: (Male) Eber, Havri, Namur, Jimout, Blan, Glirgel, Fan, Beo; (female) Balga, Graciela, Macie, Fera, Annett, Clementina, Kezia, Ezmeralda, Mahala; (surnames) Boswell, Doe, Heron, Ormora   Islander Names: (Male) Ataksak, Kanaaq, Panuk, Nanouk, Kirima, Inuksuk, Cupun, Amka; (female) Anjij, Elisapee, Jissika, Meriwa, Nuvua, Tapeesa, Nukilik, Uki, Ticasuk; (surnames) Akycha, Naita, Paneloo, Sheouak   Magi Names: (Male) Akaar, Hadi, Hamal, Fakih, Borak, Rehan, Tamir, Tariq; (female) Aneesa, Sumayah, Rida, Takia, Zaina, Lilah, Lilith, Maliha, Nekia; (surnames) Najjar, Isa, Arian, Wasem   Ibirian Names: Ibirans follow a surname - firstname system, and most influential families have "gens", sub categories of last names in addition to their family name. One example would be Venus Scorpio Atilla, where Venus is the family name, Scorpio is the "gens", a branch of the Venus family, and Atilla is the first name.   (Male) Paulus Vagnius, Numerius Papius, Juventius, Caeso, Cassius Vipsanius, Kaeso Spurius, Faustus Allectius, Titus Livius; (female) Cominia, Augusta, Tullia, Seupurcia, Atilia, Clovia, Varia, Antia, Titania; (surnames) Commius, Plautius, Iovina, Cita, Pollio, Tiberinus, Severus, Venator   Kétou Names: (Male) Milan, Ram, Aanga, Baburam, Chantin, Chitavake, Bhintuna, Sang; (female) Shirisha, Binsa, Chirasmi, Devna, Liswini, Salmee, Tika, Yahnaa, Ehani; (surnames) Gurung, Thama, Tharu, Pradhan, Nakarmi, Suwal, Karki, Khadka   Circeii Names: (Male) Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero; (female) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda; (surnames) Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo   Ittetsian Names: (Male) Dorime, Ameno, Saaphale, Iyle, Joethoe, Eochelete, Akmache, Yetane; (female) Farhaedra, Nundrydae, Oscyra, Jedae, Ecestra, Alloda, Duxpeia, Neesia, Pulthulete; (surnames) Athuphale, Tioadora, Oscyra, Pseoaasca, Kucabe, Eadia, Glyrdice, Curthoe   Sin'honese Names: (Male) An, Chen, Chi, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, Chao, Jia, Lei, Mei, Qiao, Shui, Tai; (surnames) Chien, Huang, Kao, Kung, Lao, Ling, Mei, Pin, Shin, Sum, Tan, Wan
Related Organizations

Comments

Please Login in order to comment!