The Ethernauts

The Ethernaughts are an adventuring party that once explored the Centrous Void and The Grey Realm. This party originated out of Saint Serlis Nominica only to expand further north to the mythical empire of Mythia. It was originally a party of six adventurers that had quested and explored these two mysterious regions.

The Centrous Void

          The Ethernauts have traveled mostly to the Centrous Void to uncover its secrets. There ia an Active Void Anchor Within the Nominican territories of Maelstrom, in which the group had regularly used to enter and disembark from the Void. These six warriors are extremely skilled and its surviving members are saught to be teachers, as some may even live in a life of solitary confinement. They have reported that extended p eriods of time Within the Centrous Void can cause unforeseen circumstances down the road, if one does not lose their mind first.         The party consisted of six adventurers and two supporters that often substituted on the raids and adventures within the void. They are all equally legendary. It was an interesting mix of human, mer, and beastfolk alike that often spent time in this land of confusion and insanity. They have spent time here often enough that they even had made rivals within the realm that oscionally jump over to the The Material Realm to pursuit them. It was due to this, the group dispersed and went silent.  

The Grey Realm

The same group also made travels to the twisted inversion of Gaia that is known as the The Grey Realm. They have explored large swatches of the land, and discovered that this realm reflects Gaia as a spiritual inversion, a dimension of death and spirits over living and healthy. They have confirmed the Grey at-least mimics Maelstrom as a sort of afterlife version of the continent. They have recorded most of their findings within the Temple of Life, within Saint Nominica. Like the Centrous Void incursions, these journals are kept under lock and key and are guarded by Temple Sentries as part of the whole tradition in which the Ethernauts formed under.  

Future Parties

The Ethernauts do entertain training a new generation of extremely brave adventurers to explore and map out all the other realms that are known to run along Gaia. Though specializing in the Centrous Void mostly, they can offer insight and teach these adventures very useful tips on how to survive Planar Adventuring. However actually getting them to do so is a mammoth task in itself due to how dangerous this type of adventuring even is.

"Into the Unknown, we Uncover"

Founding Date
1003 As
Type
Adventuring Party
Alternative Names
The Travelers

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