The final of the outlying island to be brought into the fold, Shattercrest also turned out to be the most troublesome. The well-established and veteran National Navy spent decades attempting to garner every single advantage they could against the elvish island, but lost as much as they gained. Scouts would return with incorrect information if they returned at all and even the Mystics of the Moon seemed unable to prevent the Tipaina Sea from becoming enraptured in perilous storms. Many lines of communication, especially those that used magical infrastructure, were blocked once they were within ten miles of the island. Numerous invasions were made onto the island's coast and some forts were established, but at terrible costs and rarely for long. Councillors back in the Capitol were mysteriously dropping dead. The native population was still using stone tools, but their magic and control over the rainforest they resided in made the entire island a dreadnought.
To pierce through the island's defense, a new vehicle of war was created, the dreadjammer. The Dreadjammer ES Calliope, was the first and only ship of its kind, a flying ship that was a fusion of magic, science, and psionics capable of tremendous speed, high altitude, and devastating firepower. The ES Calliope split through the army's of Shattercrest and provided cover for reinforcements from the National Navy while also facilitating numerous ground invasions. The elves of Shattercrest were easily pacified in the coming months.
Due to the increased danger that Shattercrest culture posed to the safety of Emane in general, Shattercrest magics and customs were outlawed on the island against the Arbora Precedent and a much stronger hold was taken on the province.