Minotaur

  The minotaurs are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops.   Ability Scores: Str +2; Con +1   Size: Medium   Speed: 30 ft..   Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.   Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.   Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.   Languages. You can speak, read, and write Common and Minotaur.
Lifespan
90 years
Average Height
7 to 8 feet
Average Weight
280 to 350 pounds

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