SW - Tinkerer

Tinkerer Revised Power List

Featured in: Fantasy Companion pg 101   Starting Powers: 2  

Novice

  • Blind
    (Flash, Poison)
  • Bolt
    (Acid, Elemental, Poison)
  • Boost/Lower Trait
    (Technology)
  • Burst
    (Acid, Elemental, Poison)
  • Confusion
    (Flash, Poison, Sonic)
  • Conjure Item
    (Magnesis Sculpting)
  • Darksight
    (Arcane Lenses)
  • Deflection
    (Falselight, Magnesis, Sonic)
  • Entangle
    (Ice, Technology)
  • Environmental Protection
    (Technology)
  • Havoc
    (Elemental, Sonic)
  • Healing
    (Concoction - Greater Healing, Neutralize Poison/Disease)
      (Arcane Surgery - Greater Healing, Crippling Injuries, Neutralize Poison/Disease)
  • Illusion
    (Falselight Trinket)
  • Light
    (Trinket)
  • Locate
    (Tracking Chime)
  • Protection
    (Concoction, Technology)
  • Relief
    (Concoction)
  • Smite
    (Acid, Elemental, Poison)
  • Sound/Silence
    (Technology)
  • Stun
    (Technology)
 

Seasoned

  • Barrier
    (Elemental)
  • Blast
    (Acid, Elemental, Poison, Sonic)
  • Damage Field
    (Acid, Elemental, Poison, Sonic)
  • Farsight
    (Arcane Lenses)
  • Object Reading
    (Arcane Lenses)
  • Speed/Sloth
    (Technology)
  • Slumber
    (Sedative)
  • Telekinesis
    (Magnesis Gauntlet)
 

Veteran

    Banish
    (Lightning)
    Fly
    (Technology)
 

Heroic

  • Resurrection [Ritual]
    (Reborn Construct)