Shipment to Kincardine, the town Nyx escaped from.
Prepare to leave for Kincardine
Durdin speaks of Cynthia’s Cleanse.
The mine dwarves have been forging armor and weapons made of lightweight steelwool to give better cold protection (from the high altitudes.)
Durdin said to make sure it gets there, you will be accompanied by 6 of his guards. He asks to deliver the goods and not poke around the city too much, move through once you get there.
On top of that he told you to avoid any surges of electricity as the shipments could react poorly, although he refrained from telling you what was in the metal crates.
Entered the tunnel, played some (gladiatorial) cricket with a few of the guards.
Sossari was able to use guidance to assist her insect warrior into winning the combat, as well as mended some of the bugs.
In the next cart, there was some livestock being transported, casting a spell to speak with one of the animals it turned out that goat was plotting the demise of all of you and planned to eat you, he filed his own teeth down to become more carnivorous.
You made it to the bar cart and met with more of the guards. Dex and Gnarl stayed back in the first cart to try and open one of the fancier metals framed ones. Dex decided to try and heat the metal with a surge of electricity. He used his jolted dagger to try and distort the metal, forgetting the one warning from Durdin Deepwell.
While the rest of the party was finishing up their train broth, they began making their way back through the train. As they did they saw electricity surging from original cart with Dex and Gnarl sprinting away from the impending disaster.
The cricket players were immediately vaporized as the explosion propelled forward through the enclosed tunnel up the train. Triss made her way to the engine while the rest, as well as Nyx and the goat, avoided certain death running through the train. Sarvin was able to scoop up Gnarl off the tracks and ride his shield, grinding the rail. A lightning lure, a rope of entanglement and a whip dagger were used to secure Sarvin’s safety.
The explosion continued further up as Triss blasted the engine to speed up the train. Sossari and Aveline quickly defeated the bar cart guards as they made it up to the front.
Everyone collectively found a way to secure jump off the bullet train heading towards a light at the end of the tunnel. Everyone was able to get off as the explosion behind continued catching up and the fire powered engine struck something outside the cave and then explosion from the fire pushed towards you as the walls electrified behind you.
Kincardine is a ghost town where they tested a new toxin that draws the breath out of the recipients.
Shipments are being moved by zephyr guards who are using beasts to move things. Few mammoths and a frost giant shepherding them
A battle ensues after Cynthia catches a bolt of lightning mid strike and takes over the cloud. Funnel clouds drops and begin tearing up the town.
Triss hasted and sprinted around the battle, Dex got stuck in the center as Sossari and Aveline chased Cynthia. She escaped and collapsed the tower, taking out the main exit. The carts of sealed crates were all exploding in the fight. Lots of chaos and by the end of it, the town was left to rubble but the Shatterbrand won the day.