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The Jungle Guide

On Day 1 the characters started their journey by looking for a guide thru the jungle. Quickly realizing there were several options available to them they chose one that seemed familiar. Trusting another dwarf should be ok right? Enter Hew Hackinstone. Staying true to the Merchant Princes of Port Nyanzaru he charges the required amount for guides in the jungle. Especially with the undead horrors that are out there it pays to play by the Prince's rule. However the party was insufficiently fund to afford his prices. Before realizing it the party discussed kidnapping and forcing the dwarf to help them, finally deciding to offer a duel for his services. Enraged by hearing these "adventurers" decide his fate he accepted quickly. The duel ended just as quickly when his axe slipped from his grasp and the battle was over. He agreed to help them into the jungle. Day 2 he returned to inform the party that he had an option for them of traveling via ship along the coast to the southern end of the island where they should easily access the jungle.

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