Ability Enhancement
This is a catch-all term for a mutation that positively affects one of the character’s abilities.
Type: Minor positive.
Effect: When the character receives this mutation, roll 1d6 to randomly determine which one of her abilities is affected. The exact effects depend on the ability in question as follows. Roll 1d6. Assign the mutation to the following ability: 1, Strength; 2, Dexterity; 3, Constitution; 4, Intelligence; 5, Wisdom; 6, Charisma. If the character already has this mutation and the roll for the new result indicates a currently modified ability, the player may choose to add another level of mutation to this ability or to modify the roll by +/-1, and apply the level of mutation to the other ability instead.
Strength: The subject’s muscles swell with new-found power! The subject’s Strength increases by +1.
Dexterity: The subject’s nervous system is greatly enhanced and improved. He now reacts faster and moves with greater accuracy than before. The subject’s Dexterity increases by +1. Also, if the subject mutates in this fashion twice, his speed increases by +5 ft.
Constitution: The subject’s bone structure becomes stronger and her immune system grows more potent. She appears to be more vital and healthier than she was before. The subject’s Constitution increases by +1.
Intelligence: Intellectual potential is greatly increased as the subject’s brain spawns new neurons and opens new pathways, thus allowing the subject to process information far more efficiently. His Intelligence increases by +1. If his Intelligence score exceeds 18, visible physical transformations are inevitable. His cranium bulges as bone structure is altered to make space for increased intellectual capacity. Subjects with animal-level Intelligence can gain self-consciousness and the capability for abstract reasoning if they undergo this mutation. The change in Intelligence affects the number of skill ranks the character has, including adding skill ranks retroactively for earlier levels.
Wisdom: Inside the subject’s skull, brain cells multiply rapidly and reconfigure themselves, granting the mutant a greatly improved capacity to perceive the minute details of the world she lives in. Wisdom increases by +1. If the subject already suffers from the negative counterpart of this effect, the DC for Will saves made in order to remember things is decreased by -5.
Charisma: The subject’s brain chemistry is altered, and that in turn affects his personality in a drastic way—it is greatly improved towards a more likeable type. The subject retains all memories, opinions, allegiances, and other relevant features of his old personality, but through a combination of improved self-confidence, increased charisma, and natural people skills, he becomes a more affable and pleasant person, at least in potential (there is, of course, nothing to keep him from appearing rude if he so desires). The subject’s Charisma increases by +1, and the player should roleplay out the change in personality towards a more charming type.
Biotech: Implant.