Clinging Pads
The subject can cling to walls or ceilings.
Type: Minor Positive.
Effect: A favourite modification for spies and other infiltrators, this allows a character to walk up walls or even cling to the ceiling! The character must have hands and feet uncovered to use this ability, and must be carrying no more than a light load. He can move up or down vertical surfaces at 1/2 base movement rate, and move along horizontal surfaces at 1/4 base rate. He must keep all his limbs in contact with the surface and cannot attack or avoid blows easily; he is considered to be flat-footed for purposes of determining Defence, and abilities which normally allow a character to ignore this condition do not apply while the character is clinging or climbing. The character may not take any attack actions, unless he has more than four limbs; if so, he can use one of those additional limbs to attack at a -2 penalty.
Someone with this ability can be pulled off a wall. This requires a successful grapple check, and then an opposed Strength check. In both cases, the subject’s checks suffer a -4 circumstance modifier, as he lacks the leverage to effectively resist the grapple.
If the character receives this mutation a second time, the clinging pads grant him a Climb speed equal to 1/2 his base movement rate, a +8 species bonus on Climb checks, and the ability to take 10 on Climb checks even while under duress. A character with this version of the mutation is also not considered to be flat-footed while climbing, and may attack with half of his limbs.
Biotech: Graft.