Cowardice
The character’s natural “fight or flight” instincts become more powerful, with a heavy emphasis on the latter. Even small threats can make the mutant run away in blind terror, and initiating battles is extremely hard for her, even when it would be tactically advantageous. On the other hand, when confronted with a threat she cannot escape from, she fights like a cornered beast. Sadly, that doesn’t make her a particularly dependable ally.
Type: Minor negative.
Effect: The character is automatically shaken in combat (-2 on attack rolls, saving throws, and skill checks). At the end of each round in which the character has taken damage from any source, she must make a Will save (DC 15) or become panicked, fleeing as fast as possible until out of line of sight of the source of the damage. While panicked, she can attack but not defend.
If she fails the save, but is in a situation where she cannot escape without attracting attacks of opportunity—backed in a corner, for example, or surrounded by enemies so she cannot withdraw from combat—a fear-fuelled rage comes over her, and she gains +3 on all attack rolls until she can flee.
Biotech: No.