Dissolution
The character has gained some of the abilities of a cleansing slime, possibly due to a symbiotic relationship with such a creature designed to work in conjunction with a host that provides support services.
Type: Major positive.
Effect: The player chooses a specific material, such as oil, plastic, iron, aluminium, or wood, at the time the character develops this mutation. The character can then secrete chemicals (or nanounits if the character gained this ability through an implant) tailored to break down that substance. The secretions do 2d6 points of damage per round to non-sentient or immobile targets, ignoring hardness. Against sentient or mobile targets, the secretions do 1d6 points of damage per round, ignoring damage reduction. The character can store enough secretions for 10 rounds of this sort of attack, and recovers 1d4 rounds worth of materials each day. The attack works only as long as the character maintains physical contact with the target (so that force fields and non-material barriers do keep the objects inside safe).
Biotech: Implant.