Evangelist

The beliefs of the character are so strong, and his arguments so persuasive, that he can sway the loyalties of others.   Prerequisites: Charisma 15, Trustworthy.   Benefit: The character engages in a contest of wills with a target. The character must somehow bring the target’s attitude towards his own allegiance to the helpful stage via Diplomacy checks, then spend an action point to convert the target to his allegiance.   Normal: The character must first destroy the target’s attitude towards the target’s own allegiance, then build up a new allegiance step by step from hostile to friendly.   Special: The character can use a special power to sway attitudes towards helpful instead of Diplomacy checks.


Cover image: Trash Planet by nkabuto