Wisdom.
A character can use this skill to earn money through games of chance, including poker, roulette, and betting on horse races. Gamble does not apply to games in which luck is the only factor, such as slot machines or lotteries.
Check: To join or start a game, a character must first pay a stake. The character sets the purchase DC of the stake if he or she starts the game, or the GM sets it if the character joins a game. Stakes run from penny-ante (purchase DC 4) to astronomical (purchase DC 24). A character cannot take 20 when purchasing a stake.
If the stake is within the character’s means (it is equal to or less than his Wealth bonus), the character stands no chance of winning any significant amount. The character might come out ahead, but the amount is not enough to affect his Wealth bonus. Since paying the stake didn’t cost any points of Wealth bonus, the character doesn’t lose anything either.
If the stake is higher than the character’s Wealth bonus (before applying any reductions from purchasing the stake), the character gets a +1 bonus on his Gamble check for every point the purchase DC is above the character’s Wealth bonus.
The character’s Gamble check is opposed by the Gamble checks of all other participants in the game. (If playing at a casino, assume the house has a Gamble skill modifier equal to the stake purchase DC. Regardless of the stake purchase DC, the house does not get a bonus on its Gamble check for the purchase DC.) If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble skill modifier among them and adding a +2 bonus to the check.
If the character beats all other participants, he wins and gains an increase to his Wealth bonus. The amount of the increase depends on the difference between the character’s check result and the next highest result among the other participants.
Action: A Gamble check requires 1 hour.
Try Again?: No, unless the character wants to put up another stake.
Special: A character can’t take 10 or take 20 when making a Gamble check.
A character with the
Confident feat gets a +2 bonus on all Gamble checks.