Gazing Eye

PSI
  The character grows an extra eye in the middle of their forehead. In addition to improving visual acuity, the "weird eye" provides a special gaze attack that makes other creatures tremble.   Type: Major positive.   Effect: The extra eyes grants a +2 mutation bonus on Perception checks.   As a free action usable once per round, the mutant can use the extra eye to make a special gaze attack against one creature within 20 feet. The creature must succeed on a Will save (DC 10 + one half character level + Charisma modifier) or be shaken for 2d6 rounds. This gaze attack is a mind-affecting compulsion, and any creature that successfully saves against the mutant's gaze attack cannot be affected again for 24 hours. The gazing eye has no effect on other creatures with gazing eyes.   Biotech: Implant and Graft.


Cover image: Trash Planet by nkabuto