Gliding Flaps
The subject has flaps of skin which enable him to glide.
Type: Minor positive.
Effect: A fairly common “sport” modification in the Shadow Years, this mutation has since been turned to purposes of survival. While not capable of flight, a glider can drift down from great heights or make prodigious leaps across chasms, granting him considerably mobility.
Someone with this mutation can use it as follows:
Controlled Descent: The gliding wings catch the air, slowing descent. If the character has room to extend his arms and catch the air, his effective falling distance is reduced by 20 feet. He receives a +4 species bonus on all Acrobatics checks or Reflex saves to avoid or reduce falling damage.
Gliding Distance: Given a running start from a high place, the character can glide a considerable distance. The character can glide a total distance equal to his Acrobatics bonus to jump x5 feet, losing 5 feet of height for each 10 feet of travel unless there is a strong updraught or other support.
This ability does not function in a vacuum. Furthermore, the character must wear modified armour (purchase DC +1) to enable his skin flaps to expand. (Pre-Wars armour requires extensive engineering skill and high-tech tools to modify.)
Biotech: Graft.