Hyper-Evolution

The subject almost instantly adapts to the surrounding environment.   Type: Major positive.   Effect: A small miracle of nanotechnology, micro-AI, and self-modifying genetic code, this mutation allows a character to very rapidly gain whatever physical adaptations are needed to resist climate effects. After a single day in an area, the character is considered partially acclimated; after a week, she is fully acclimated. The character does not need to wear appropriate clothing to gain a bonus to Fortitude saves after this week; she will have grown fur, a layer of blubber, or heat-radiating fins as needed to adapt. The exact form of the adaptation varies, but most are external rather than internal. This ability does not change the character’s atmospheric requirements, but if she also has the Gills mutation, Hyper-Evolution can provide the other adaptations needed for underwater life, including adapted eyes and webbed fingers and toes.   If the GM is not using the acclimatization rules, this mutation gives a flat +4 bonus on all Survival checks or Fortitude saves made to resist environmental effects.   Biotech: Implant.


Cover image: Trash Planet by nkabuto