Loose Joints
The subject’s joints become extremely loose, making him reminiscent of a human rag doll. So extreme is his condition that every joint in his body suddenly becomes so flexible as to be able to twist in any direction without any pain or resistance. Knees bend in the wrong direction so easily that the character has more trouble keeping his legs properly erect than demonstrating this ability to someone; even picking up a cup of hot beverage fro a table can seem like an insurmountable problem when his grip holds, but his elbow simply bends in the wrong direction as he tries to raise the cup from the table. Indeed, talking to the character can be a strange experience, as even keeping his head properly upright often becomes a chore.
Type: Major negative.
Effect: Whenever the character attempts a physical action, such as climbing, running, or fighting, he has to make a Reflex save against DC 20. (To speed combat, the player can roll a distinct Reflex save die along with her attack roll or check.) If he fails the save, the action fails because his joints refuse to lock in place and instead flail loosely back and forth; he spends a good deal of time falling down and picking himself up again. His speed is cut to one-third (round down, minimum 5 ft). He gains a -3 penalty to Defence due to his inability to move quickly and accurately.
While this condition makes it difficult for the character to act efficiently, particularly in close-combat situations, it does have a few advantages. All blunt impact damage—from punches, blunt mêlée weapons, or even falls—is automatically halved, thanks to the character’s tendency to flip this way and that when pushed. It’s as if the character had a natural ability to roll with punches—or at least fold with them. Ranged and edged weapons do normal damage.
The looseness of his joints makes him a difficult opponent to control when wrestling, and thus he also gets a +2 bonus on grapple checks. The character also gains a +3 bonus on all Reflex saves where success means taking only half damage from an attack, and his extremely flexible body gives him a +4 bonus of all Escape Artist checks (this does not stack with him bonus or grapple checks). The character can fold himself into very small spaces and odd shapes, if need be, without suffering any ill effects.
Biotech: No.