Monster
The mutation that made a monster out of man! Muscles swell beyond belief and the subject’s entire body is transformed into something bigger, stronger, and hardier; a mild-mannered adventurer becomes a veritable monster in a matter of minutes as clothes tear under the inexorable swell of flesh and bone—even the toughest of worn armour is destroyed during the transformation, though items kept in pockets, backpacks, or other locations will most likely stay intact unless they are particularly brittle.
Type: Major negative.
Effect: Both the character’s Strength and Constitution are increased by +3, to a minimum of 15. However, if the character’s previous Strength or Constitution score was lower than 12, it becomes 18. Also, the character’s Dexterity is decreased by -3. The character grows at least 4 inches, and gains at least 150 lbs. He also immediately gains 5 permanent hit points. At the same time, the character loses -3 points of Intelligence and Wisdom, reducing both scores to a maximum of 9 (or lower).
The subject’s entire body grows bigger and somewhat disproportionate. Hands and feet, in particular, become bery big, which can cause problems with certain tools or weapons that require human-sized hands. Generally speaking, the subject receives a -4 penalty on all actions that concern using a tool or weapon that has been designed for normal humans—trigger, guards, grips, keypads, and other features aren’t usually made with fingers the size of cucumbers in mind. He is now considered to be a Large opponent (-1 size penalty to hit and Defence; -4 size penalty to Stealth checks).
Biotech: Implant.