Nanosmith

The Nanosmith has an intuitive knack for working with nanotechnology of all kinds. She has unusual control over her own nanounits and gets greater than usual information about nano activity in her vicinity.  
REQUIREMENTS
Skills: Perception 3 ranks.   Feats: Nanotech Attunement.  
CLASS INFORMATION
Hit Die: d6.   Action Points: 6 + half character level (rounded down) per level.   Class Skills: Concentration (Con), Craft (nanotech) (Int), Knowledge (all) (Int), Linguistics (Int), Research (Int).   Skill Ranks Per Level: 4 + Intelligence modifier.  
Table: The Nanosmith
 

CLASS FEATURES

Nanotech Intuition: The Nanosmith may add her class level as a bonus on all nanotech Concentration and control rolls.   Quick Recovery: Starting at 2nd level, the Nanosmith’s subconscios connections to her nanounits let her regain spent nanounits as if she were in an area with one level higher nano density than it actually has.   Bonus Feats: At 3rd, 6th, and 9th level, the Nanosmith gets a bonus feat. It must be selected from the following list, and the character must meet all the prerequisites of the feat to select it.   Attentive, Builder, Focused, Great Fortitude, Improved Initiative, Improved Mutation Resistance, Iron Will, Lightning Reflexes, Psionic Potential, Scavenger, Systems Familiarity, Toughness.   Blocking: At 4th level, the Nanosmith may use her nanounits and unsecured units in the area to interfere with others’ nanotech efforts. She may attempt an opposed Craft (nanotech) check against the opponent’s Craft (nanotech) check result. If she succeeds, the result of her roll is the new DC for the opponent’s Concentration and control rolls for a number of rounds equal to her class level.   Speciality: At 5th level, the Nanosmith may choose one type of nano effect—perception, preservation, creation, or destruction—as a focus of interest. She subtracts half her class level (rounded down), from the DC of effects in that area. At 8th level, she adds a second, different type (she may not select the same speciality twice).   Area Exploitation: At 7th level, the Nanosmith may draw on nanounits she hasn’t fully internalized yet. She can apply the area’s nanounit bonus as a bonus on any nanotech-related skill check, or subtract the nanounit bonus from the nanounit cost of any nanotech effort she makes.   Nanotech Mastery: At 10th level, the Nanosmith may take 10 or take 20 on any nanotech Concentration or control roll, even in circumstances where it would normally be prohibited.


Cover image: Trash Planet by nkabuto