Poison Touch
Poison glands grow in the subject’s body, allowing him to secrete a potent toxin from his hands at will.
Type: Minor positive.
Effect: The subject makes a touch attack, and if successful, inflicts poison damage on the target. However, if the target is wearing a containment suit or is otherwise protected from physical contact, this power is ineffective.
The poisoned individual must make a Fortitude save (DC 10 + 1/2 character level + Constitution modifier). If he fails, he takes 1d2 points of temporary ability damage. The ability affected by the poison is one of Strength, Dexterity, or Constitution, depending on the type of Poison Touch. The poison lasts for 6 rounds and the cure is two consecutive saves. The affected ability is determined randomly in the case of mutation; if this power is granted by biotech, the types is predetermined for each implant or graft.
This power can be used three times a day. After that, 8 hours or rest are required to refill the poison glands.
If the mutant already has Poison Touch, re-roll the mutation.
Biotech: Implant, Graft.