Quantum Action

The mutant gains a subconscious quantum ability to assess and revise probabilities in her immediate surroundings. When faced with a difficult situation and looming inevitable failure, she may instantly access the probability matrix of the action she is attempting and lift from it the circumstances where everything is otherwise identical with her own, but the action in question is successful. She then transmits that very difference from the matrix of potential outcomes and uses it to overwrite the reality of the situation at hand, thereby succeeding in the attempt. The only person aware of the difference is the mutant herself, and even she may not be entirely sure how she turned what she thought was a certain failure into a success.   However, there’s a flip side to this power. Out of a little understood need for balance between the probability matrix and unfolding events (indeed, even at the height of human achievement, the very concept of the probability matrix and its implications were still largely theoretical), one of the actions the mutant undertakes afterwards becomes a disastrous failure. Still, in a desperate situation, this power may be quite the life-saver.   Type: Major positive.   Effect: The mutant may, after a failed die roll, declare that she uses this power. She then succeeds automatically in the action she was attempting, and the result is as good as it can possibly be under the circumstances. If the action in question is an attack, she automatically scores a critical hit. This power may only be used once every 24 hours. The character must make a Will save against the same DC as the check affected by Quantum Action; if it fails, this use of Quantum Action costs 1 action point. If the mutant has already spent an action point during the round, she cannot use Quantum Action.   Biotech: No.


Cover image: Trash Planet by nkabuto