Shot on the Run
The character is highly trained in skirmish ranged weapon tactics.
Prerequisites: Dexterity 13, Dodge, Mobility, Point-Blank Shot.
Benefit: When using an attack action with a ranged weapon, the character can move both before and after the attack, provided that the character’s total distance moved is not greater than his or her speed.
Moving in this way does not provoke an attack of opportunity from the defender the character is attacking (though it can provoke attacks of opportunity from others, as normal).