Survivalist

The survivalist is, in many ways, the precise opposite of the Expeditionary. While the Expeditionary helps a group survive the wilderness, the Survivalist helps only herself. She can go anywhere and do anything, and companions are at best a nuisance. This makes her an ideal forward scout. None of her abilities are actually hindered by having other around, though, so she can function well in a group situation. She’s just equally good on her own.  
REQUIREMENTS
Base Attack Bonus: +3.   Skills: Climb 1 rank; Navigate 3 ranks; Survival 3 ranks; Swim 1 rank.   Feats: Guide, Simple Weapons Proficiency, and at least one other weapon proficiency.   Special: Must be fully acclimated to at least one environment not her own.  
CLASS INFORMATION
Hit Die: d8.   Action Points: 6 + half character level (rounded down) per levelains a new level in this class.   Class Skills: Acrobatics (Dex), Climb (Str), Craft (any) (Int), Handle Animal (Cha), Perception (Wis), Navigate (Int), Ride (Dex), Stealth (Dex), Survival (Wis), Swim (Str).   Skill Ranks Per Level: 6 + Int modifier.  
Table: The Survivalist
 

CLASS FEATURES

Expert Survivor: The Survivalist adds her class level as a bonus on all Survival checks.   Rapid Traveller: The Survivalist can ignore the effects of one terrain type on travel speed, and moves through it at full speed. She may select a second terrain at 5th level and a third at 10th level.   Self-Denial: Starting at 2nd level, the Survivalist adds half her class level (rounded down), as a bonus on all Fortitude saves to resist the effects of hunger or starvation.   Ruin Master: The Survivalist spends a lot of time in ruins, and has learned the tricks needed to survive in them. Starting at 3rd level, she may make Survival checks while in ruined cities, underground bases, and the like: DC 10 to find water; 15 to find food (old preserved goods, small animals or edible plants and DC 5 to find shelter.   Rapid Acclimation: The Survivalist is skill at picking up the techniques of survival, and in forcing her body to adapt. Starting at 4th level, she acclimates in half the time normally required.   Stalker: The Survivalist must often hunt to stay alive. At 5th level, she may add half her class level (rounded down) as a bonus on all Stealth checks performed against creatures with the animal type.   Urban Survivalist: It is sometimes the case the even those who love the deep wilds must venture into more civilized realms. But, indeed, the city is just another kind of jungle, from a certain point of view. At 6th level, the Survivalist can find food, water, and shelter in a community without needing to pay or trade for them, and without resorting to violent crime. It includes locating run-offs of fresh water, places where edible food can be quickly scavenged, and where to sleep well-hidden from the law and from predators (human and otherwise). The Survival DC for all checks is 15.   Extreme Adaptation: At 7th level, the Survivalist gains a +4 bonus on all Fortitude saves to resist the effects of heat and cold.   Adaptive Digestion: At 8th level, the Survivalist has managed to survive on such a wide variety of foods that she has become extremely resistant to food-borne toxins. She is now immune to all ingested poisons.   Indefatigable: At 9th level, the Survivalist may travel at forced march speeds indefinitely, without becoming fatigued.   Ultimate Endurance: At 10th level, the Survivalist no longer needs to make any Fortitude saves against environmental effects in any environment she is acclimated to, provided she is properly dressed (wearing clothes that would normally give a +4 equipment bonus on the saves).


Cover image: Trash Planet by nkabuto