Survivor

Survivors thrive in circumstances that would jeopardize and discourage others. They first learn how to maximize their own chances of survival, then how to help those they choose to associate with.  
REQUIREMENTS
Abilities: Constitution 13+.   Feat: Survival Master.  
CLASS INFORMATION
Hit Die: d10.   Action Points: 6 + one-half character level (rounded down) per level.   Class Skills: Acrobatics (Dex), Climb (Str), Concentration (Con), Handle Animal (Cha), Intimidate (Cha), Repair (Int), Ride (Dex), Stealth (Dex), Survival (Wis), Treat Injury (Wis).   Skill Ranks Per Level: 4 + Intelligence modifier.  
Table: The Survivor
 

CLASS FEATURES

Favoured Environment: At 1st level, the Survivor may choose one of the environments listed at the beginning of Chapter Four of the Gamma World Player’s Handbook as a personal favourite. The Survivor receives a bonus equal to half her class level (rounded down), on all checks related to survival and safety in that environment, and she never takes more than the minimum damage from environmental effects there. She may choose another favoured environment at 4th level and a third at 7th level.   Favoured Prey: At 2nd level, the Survivor may choose a particular species (or a group of related species like “spiders”) as particular targets of her ire and expertise. She receives a bonus equal to half her class level (rounded down) on Bluff, Perceptions, Sense Motive, and Survival checks involved with hunting that prey, and on her damage rolls against it. At 8th level, she may choose a second sort of prey and receive the same benefits.   Bonus Feats: At 3rd, 6th, and 9th level, the Survivor gets a bonus feat. It must be selected from the following list, and the character must meet all the prerequisites of the feat to select it.   Acrobatic, Action Hero, Alertness, Animal Affinity, Athletic, Combat Reflexes, Guide, Heroic Focus, Mutation Resistance, Nanotech Attunement, Psionic Potential, Run, Scavenger, Toughness.   Hunt Leader: At 5th level, the Survivor may share some of her expertise with others. She can attempt to instruct one accompanying individual per class level. If she wins an opposed roll of Will saves, the other individual gets half of the bonus (round down, minimum 1) that the Survivor enjoys for favoured environment and prey as long as they continue to work together on their shared goal.   The Surviving Community: At 10th level, the Survivor may take temporary charge of a community to prepare it against some threat. She must spend 24 hours in instruction and planning, and spend an action point. For the next seven days, the whole community, up to a limit of her class level + Charisma modifier in population levels, gets the same benefits described in Hunt Leader.


Cover image: Trash Planet by nkabuto