The Voice
The subject grows additional vocal chords and gains much finer control over them; he is now able to introduce subsonic elements in his speech patterns.
Type: Minor positive.
Effect: The character gains the ability to use his voice to change a target’s mood and predisposition by applying subsonic sound. The character must choose to activate this power (activation is a free action). When he speaks, the character gains a +2 bonus on any Charisma-based check and can affect up to one target per character level. The effect works even against persons or creatures who do not speak the character’s language, but does not work against synthetics, robots, and other machines. Targets and other listeners have a chance to detect the use of this power by making a Perception check (DC equal to the character’s Charisma-based check result). If this mutation is acquired a second time, it also transmits encoded signals that scramble machines’ processes, granting the bonus to interactions with synthetics, robots, and other machines.
In addition to the normal effect, a character with this power can spend an action point and use his voice to push a course of action on a single target. The character suggests a course of action (limited to a sentence or two) that the target feels compelled to follow. The duration of the effect is 1 hour per character level or until the target finishes the suggested task (whichever is shorter). The suggestion must be worded in such a manner as to make the action sound reasonable. A target is entitled to a Will saving throw against this effect (DC 10 + 1/2 character level + Charisma modifier), although a very reasonable suggestion can impose a penalty at the discretion of the GM.
Biotech: Implant.