Tribal Mentality
The mutant’s natural tendency to follow the lead of those he considers his tribesmen or allies careens out of control, and he finds it increasingly hard to maintain his identity and self-control while in a group of people. It is exceedingly difficult for him to lead others, and even voicing his own opinion is hard. Should he fall in with a bad crowd, the results can be very unpleasant.
Type: Minor negative.
Effect: If the character is in a group of more than four people, he automatically starts to agree with them, follow their lead, and do as they do.
If he wants to resist the effects, he needs to make a Will save against DC 10. Add +1 to the DC for every person in the group beyond the first four, to a maximum DC of 25. If he is merely trying to voice an opinion but not actually resisting the urge to follow the group’s initiative, he receives a +5 bonus on his save. If he actually tries to lead the group, the DC increases by +5, to a maxim of 30.
Biotech: No.