Weather Manipulation

Psi
  Telekinetic abilities tend to be either very broad but low in power, or very powerful but narrowly focused. This is an example of the latter. The character can manipulate air pressure and temperature so as to alter local weather patterns considerably.   Type: Major positive.   Effect: The character can only use this power once per day, and the difficulty of the task depends on the degree of change he wants to work. It takes a DC 12 Will save to turn light rain into heavy rain, or light rain into fog. Creating rain on a sunny day in a moist climate requires a DC 15 Will save. Summoning up a thunderstorm in a desert takes a DC 25 Will save. Whatever the change is, it happens as fast as it can by natural processes: showers start and stop in seconds, while major storms blow up or dispense of the course of an hour.   At 10th level, the character can try to call lightning bolts out of a thunderstorm, whether it’s natural or one he created, once every 1d4 rounds. Success on a DC 25 Will save allows the character to direct a bolt that inflicts 5d6 points of electrical damage at any single target within his line of sight. A check result of 10 or less means the bolt strikes the calling character instead. Use of this ability takes 2 acts.   All created effects disperse when the character falls asleep or unconscious.   Biotech: No.


Cover image: Trash Planet by nkabuto