Kiwi

KIWI HERITAGES

Vibrissae Kiwi

Covered in filamentous feathers, some fine ones around your face act almost like whiskers. You gain Tremorsense for 40 feet.  

Riposte Kiwi

Using your beak to stab into the ground and get tasty bug snacks has paid off in an unexpected way. You beak has become more durable and sharp than most kiwis, granting you a beak unarmed attack that deals 1d6 piercing damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits.  

Calcitrate Kiwi

The claws on your feet are just as sharp as the ones on your hands when you take care of them. Combine this with your powerful musculature, and you may make claw attacks with your feet as well. In addition, you are considered Expert when taking the Leap, High Jump, and Long Jump actions.  

Insusceptible Kiwi

The burrows of kiwi are prone to the various bacteria and fungi found underground, and you have a powder produced by your feathers to protect you from them. You are Expert in Fortitude saves in regards to disease.  

Temperate Kiwi

You have a thicker coat of feathers, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).  

Ancestry Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a RACE, you select from among the following ancestry feats.  

1ST LEVEL

KIWI WEAPON FAMILIARITY______ __________FEAT 1
| KIWI |
You’ve trained with weapons that are multipurpose and great for giving the option of killing or sparing your opponents. You are trained with the blowgun, aklys, bola, and kama. In addition, you gain access to all uncommon kiwi weapons. For you, martial kiwi weapons are simple weapons and advanced kiwi weapons are martial weapons.   KIWI LORE______________ ________________FEAT 1
| KIWI |
Hunting amongst the leaf litter makes for quite the experience in trap building. You gain the trained proficiency rank in Crafting and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kiwi Lore.   COVER UP_______________ ________________FEAT 1
| KIWI |
A large amount of time trapping in your childhood has granted you some skill. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain the Snare Crafting skill feat, and you hide them so well amidst the foliage and dirt that they have the undetected condition.   SECRET STASH____________________________FEAT 1
| KIWI |
Finding caches of food, such as nests or an animal’s winter stockpile, is an exciting challenge that’s given you keen eyes. When you take the Seek action, you get a +2 circumstance bonus if what you are seeking isn’t a creature.   BURROW BUILDER_________________________FEAT 1
| KIWI |
Whether evading heat, hiding from birds of prey, or making a pit trap; the ability to quickly dig is one many kiwi hone. You gain a burrow speed of 10 feet.   BURDEN TO BEAR__________________________FEAT 1
| KIWI |
Kiwis scavenge whatever materials they can, whenever they can. Your strong legs and compulsion to carry all these materials means that you are not encumbered until your Bulk exceeds 10 plus your Strength modifier and your maximum Bulk is 15 plus your Strength modifier.    

5TH LEVEL

KIWI WEAPON READINESS__________________FEAT 5
| KIWI |
Prerequisites Kiwi Weapon Familiarity
Coiled and ready to spring forth from the undergrowth, your weapons wait just as you do. Whenever you critically hit using one of the weapons from your Kiwi Weapon Familiarity, you apply the weapon’s critical specialization effect.   PATIENT TRIGGER FINGER __________________FEAT 5
| KIWI |
Prerequisites expert in Crafting, Snare Crafting
Your expertise makes your snares more powerful, and you can place them quickly and efficiently. Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment; if the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions. Snares prepared in this way don’t cost you any resources to Craft. The number of snares you can prepare this way increases to four if you are a master in Crafting, and to five if you are legendary.
When you Craft and deploy a snare, you may meticulously set it to be sensitive to weight. Each time you set a snare, you can choose Small, Medium, Large, or Huge. That snare can be triggered only by creatures of that size or larger.   PARKOUR!_____________ __________________FEAT 5
| KIWI |
Prerequisites expert in Athletics
A lack of flight does not mean a lack of height. When you attempt the Leap, High Jump, and Long jump actions you double the distances. If you critically fail, where you would fall prone you instead are only flat-footed.    

9TH LEVEL

SELECTIVE HUNTER________________________FEAT 9
| KIWI |
Prerequisites Patient Trigger Finger
A    

13TH LEVEL

KIWI WEAPON EXPERTISE______ __________ FEAT 13
| KIWI |
Prerequisites Kiwi Weapon Familiarity
You spring forth with deadly accuracy, granting you exceeding skill with kiwi weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the WEAPON, and all kiwi weapons in which you are trained.

Kiwi Mechanics

HIT POINTS
8   SIZE
Medium   SPEED
25 feet   BOOSTS
Constitution
Dexterity
Free   FLAWS
Charisma   LOW-LIGHT VISION
You can see in dim light as though it were bright light and you ignore the concealed condition due to dim light.   CLAWS
Your sharp claws offer an alternative to the fists other humanoids bring to a fight. You have a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits.